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An example water jar puzzle. The water jar test, first described in Abraham S. Luchins' 1942 classic experiment, [1] is a commonly cited example of an Einstellung situation. . The experiment's participants were given the following problem: there are 3 water jars, each with the capacity to hold a different, fixed amount of water; the subject must figure out how to measure a certain amount of ...
Archimedes's cattle problem (or the problema bovinum or problema Archimedis) is a problem in Diophantine analysis, the study of polynomial equations with integer solutions. Attributed to Archimedes , the problem involves computing the number of cattle in a herd of the sun god from a given set of restrictions.
In decision problem versions of the art gallery problem, one is given as input both a polygon and a number k, and must determine whether the polygon can be guarded with k or fewer guards. This problem is -complete, as is the version where the guards are restricted to the edges of the polygon. [10]
First, you have to understand the problem. [2] After understanding, make a plan. [3] Carry out the plan. [4] Look back on your work. [5] How could it be better? If this technique fails, Pólya advises: [6] "If you cannot solve the proposed problem, try to solve first some related problem. Could you imagine a more accessible related problem?"
In physics, the monkey and hunter is a hypothetical scenario often used to illustrate the effect of gravity on projectile motion. [1] It can be presented as exercise problem or as a demonstration. The essentials of the problem are stated in many introductory guides to physics. [2] [3] In essence, the problem is as follows:
The short-needle problem can also be solved without any integration, in a way that explains the formula for p from the geometric fact that a circle of diameter t will cross the distance t strips always (i.e. with probability 1) in exactly two spots. This solution was given by Joseph-Émile Barbier in 1860 [5] and is also referred to as "Buffon ...
The Wason selection task (or four-card problem) is a logic puzzle devised by Peter Cathcart Wason in 1966. [1] [2] [3] It is one of the most famous tasks in the study of deductive reasoning. [4] An example of the puzzle is: You are shown a set of four cards placed on a table, each of which has a number on one side and a color on the other.
The wheat and chessboard problem (sometimes expressed in terms of rice grains) is a mathematical problem expressed in textual form as: If a chessboard were to have wheat placed upon each square such that one grain were placed on the first square, two on the second, four on the third, and so on (doubling the number of grains on each subsequent ...