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Mindshapes is an interactive learning company that creates virtual worlds and apps that help children and adults learn through gameplay. Founded in October 2010, [1] the company is headquartered in London and has offices in Los Angeles and San Francisco. [2]
While traditional language immersion entails a target language rich environment where the user is exposed to ample linguistic input from various sources, Lingua.ly utilizes digital language immersion, a method of employing a virtual learning environment to simulate the language learning environment. Users are exposed to authentic input in their ...
A learning management system (LMS) or virtual learning environment (VLE) is a software application for the administration, documentation, tracking, reporting, automation, and delivery of educational courses, training programs, materials or learning and development programs. [1] The learning management system concept emerged directly from e ...
M-learning, or mobile learning, is a form of distance education or technology enhanced active learning where learners use portable devices such as mobile phones to learn anywhere and anytime. The portability that mobile devices provide allows for learning anywhere, hence the term "mobile" in "mobile learning."
Byju's is an education tutoring app that runs on a freemium model, [30] with free access to content limited for 15 days after the registration. [30] [31] It was launched in August 2015, [32] offering educational content for students from classes 4 to 12. [33]
Founder Nathan Freitas speaking at the Unlike Us conference in 2013 [3]. Guardian Project was founded by Nathan Freitas in 2009 in Brooklyn, NY. [4] [5] [6] Since it was founded, Guardian Project has developed more than a dozen mobile applications for Android and iOS with over two million downloads and hundreds of thousands of active users.
Guardian Firewall is a VPN, firewall, and password manager for iOS, which also blocks data and location trackers. [1] [2] Its network crypto suite is IPSec (Using IKEv2). [3]The service, which claims to collect no user information, [4] takes the form of an app which first became available in June 2019.
ABCmouse.com is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.