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A 3D projection (or graphical projection) is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane.
Some projections treat the Earth only as a sphere, others as either ellipsoid or sphere. The USGS has also conceived and designed several new projections, including the Space Oblique Mercator, the first map projection designed to permit mapping of the Earth continuously from a satellite with low distortion.
Orthographic projection (also orthogonal projection and analemma) [a] is a means of representing three-dimensional objects in two dimensions.Orthographic projection is a form of parallel projection in which all the projection lines are orthogonal to the projection plane, [2] resulting in every plane of the scene appearing in affine transformation on the viewing surface.
On engineering drawings, the projection is denoted by an international symbol representing a truncated cone in either first-angle or third-angle projection, as shown by the diagram on the right. The 3D interpretation is a solid truncated cone, with the small end pointing toward the viewer. The front view is, therefore, two concentric circles.
To get a true view (length in the projection is equal to length in 3D space) of one of the lines: SU in this example, projection 3 is drawn with hinge line H 2,3 parallel to S 2 U 2. To get an end view of SU, projection 4 is drawn with hinge line H 3,4 perpendicular to S 3 U 3. The perpendicular distance d gives the shortest distance between PR ...
Once common, isometric projection became less so with the advent of more powerful 3D graphics systems, and as video games began to focus more on action and individual characters. [7] However, video games utilizing isometric projection—especially computer role-playing games—have seen a resurgence in recent years within the indie gaming scene ...
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Classification of Axonometric projection and some 3D projections "Axonometry" means "to measure along the axes". In German literature, axonometry is based on Pohlke's theorem, such that the scope of axonometric projection could encompass every type of parallel projection, including not only orthographic projection (and multiview projection), but also oblique projection.
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