enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. The Backrooms - Wikipedia

    en.wikipedia.org/wiki/The_Backrooms

    [3] [5] Happy Mag noted in particular two other levels: Level 1, a level with industrial architecture, and Level 2, a darkly lit level with long service tunnels, with the original version named Level 0. [5] As new levels were devised in r/backrooms, a faction of fans who preferred the original Backrooms split off from the fandom.

  3. Backrooms (web series) - Wikipedia

    en.wikipedia.org/wiki/Backrooms_(web_series)

    He used Blender to create a test animation of a chair in the Backrooms being thrown and hitting a wall. The shot would later be used in the first video of the series. [1] [3] Parsons would use Adobe After Effects alongside Blender to create the first video; it took Parsons a month to complete the short. [4]

  4. Liminality - Wikipedia

    en.wikipedia.org/wiki/Liminality

    In anthropology, liminality (from Latin limen 'a threshold') [1] is the quality of ambiguity or disorientation that occurs in the middle stage of a rite of passage, when participants no longer hold their pre-ritual status but have not yet begun the transition to the status they will hold when the rite is complete. [2]

  5. Coding bootcamp - Wikipedia

    en.wikipedia.org/wiki/Coding_bootcamp

    The first coding bootcamps were opened in 2011. [2] [3]As of July 2017, there were 95 full-time coding bootcamp courses in the United States. [4] [needs update] The length of courses typically ranges from between 8 and 36 weeks, with most lasting 10 to 12 (averaging 12.9) weeks.

  6. The Exit 8 - Wikipedia

    en.wikipedia.org/wiki/The_Exit_8

    The Exit 8 was developed by Japanese indie developer Kotake Create, [c] also known as Kotakenotokeke, who developed the game in Unreal Engine 5.The game was conceived when Kotake sought to create a simple game, as they had spent years of developing other games that were never released, [12] as well as from a desire to make games set in underground passageways. [13]

  7. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

  8. Reed–Solomon error correction - Wikipedia

    en.wikipedia.org/wiki/Reed–Solomon_error...

    The Reed–Solomon code is a [n, k, n − k + 1] code; in other words, it is a linear block code of length n (over F) with dimension k and minimum Hamming distance = + The Reed–Solomon code is optimal in the sense that the minimum distance has the maximum value possible for a linear code of size ( n , k ); this is known as the Singleton bound .

  9. Talk:The Backrooms - Wikipedia

    en.wikipedia.org/wiki/Talk:The_Backrooms

    Spotcheck—no concerns with refs 1, most of 2, 7, 10, 20 or 24. But: Neither refs 2c nor 4 verify ""originalists", fans who prefer the original Backrooms, and "expansionists", who continue to expand the Backrooms with new levels." Formatting: A couple of refs are missing retrieval dates. For ref 26, use the Type=video parameter instead.