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  2. Board representation (computer chess) - Wikipedia

    en.wikipedia.org/wiki/Board_representation...

    Board representation in computer chess is a data structure in a chess program representing the position on the chessboard and associated game state. [1] Board representation is fundamental to all aspects of a chess program including move generation, the evaluation function, and making and unmaking moves (i.e. search) as well as maintaining the state of the game during play.

  3. Binary decision diagram - Wikipedia

    en.wikipedia.org/wiki/Binary_decision_diagram

    The left figure below shows a binary decision tree (the reduction rules are not applied), and a truth table, each representing the function (,,).In the tree on the left, the value of the function can be determined for a given variable assignment by following a path down the graph to a terminal.

  4. Parent pointer tree - Wikipedia

    en.wikipedia.org/wiki/Parent_pointer_tree

    In computer science, an in-tree or parent pointer tree is an N-ary tree data structure in which each node has a pointer to its parent node, but no pointers to child nodes. When used to implement a set of stacks , the structure is called a spaghetti stack , cactus stack or saguaro stack (after the saguaro , a kind of cactus). [ 1 ]

  5. B-heap - Wikipedia

    en.wikipedia.org/wiki/B-heap

    In detail, a b-heap can be implemented in the following way. Poul-Henning Kamp [4] gives two options for the layout of the nodes: one in which two positions per page are wasted, but the strict binary structure of the tree is preserved, and another which uses the whole available space of the pages, but has the tree fail to expand for one level upon entering a new page (The nodes on that level ...

  6. Succinct data structure - Wikipedia

    en.wikipedia.org/wiki/Succinct_data_structure

    Another example is the representation of a binary tree: an arbitrary binary tree on nodes can be represented in + bits while supporting a variety of operations on any node, which includes finding its parent, its left and right child, and returning the size of its subtree, each in constant time.

  7. Tree traversal - Wikipedia

    en.wikipedia.org/wiki/Tree_traversal

    To traverse arbitrary trees (not necessarily binary trees) with depth-first search, perform the following operations at each node: If the current node is empty then return. Visit the current node for pre-order traversal. For each i from 1 to the current node's number of subtrees − 1, or from the latter to the former for reverse traversal, do:

  8. Weight-balanced tree - Wikipedia

    en.wikipedia.org/wiki/Weight-balanced_tree

    A weight-balanced tree is a binary search tree that stores the sizes of subtrees in the nodes. That is, a node has fields key, of any ordered type; value (optional, only for mappings) left, right, pointer to node; size, of type integer. By definition, the size of a leaf (typically represented by a nil pointer) is zero.

  9. Viterbi decoder - Wikipedia

    en.wikipedia.org/wiki/Viterbi_decoder

    A branch metric unit's function is to calculate branch metrics, which are normed distances between every possible symbol in the code alphabet, and the received symbol. There are hard decision and soft decision Viterbi decoders. A hard decision Viterbi decoder receives a simple bitstream on its input, and a Hamming distance is used as a metric.