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  2. Old School RuneScape - Wikipedia

    en.wikipedia.org/wiki/Old_School_RuneScape

    Old School RuneScape is a massively multiplayer online role-playing game (MMORPG), developed and published by Jagex.The game was released on 16 February 2013. When Old School RuneScape launched, it began as an August 2007 version of the game RuneScape, which was highly popular prior to the launch of RuneScape 3.

  3. Cognitive flexibility - Wikipedia

    en.wikipedia.org/wiki/Cognitive_flexibility

    Cognitive flexibility [note 1] is an intrinsic property of a cognitive system often associated with the mental ability to adjust its activity and content, switch between different task rules and corresponding behavioral responses, maintain multiple concepts simultaneously and shift internal attention between them. [1]

  4. Illinois agility test - Wikipedia

    en.wikipedia.org/wiki/Illinois_agility_test

    The Illinois agility test is a fitness test designed to test one's sport agility. [1] It is a simple test which is easy to administer and requires little equipment. It tests the subject's ability to turn in different directions and quickly change speeds. The goal of the test is to complete the running course in the shortest possible time. [2]

  5. RuneScape - Wikipedia

    en.wikipedia.org/wiki/RuneScape

    RuneScape is a fantasy massively multiplayer online role-playing game (MMORPG) developed and published by Jagex, released in January 2001. RuneScape was originally a browser game built with the Java programming language; it was largely replaced by a standalone C++ client in 2016.

  6. Test of everyday attention - Wikipedia

    en.wikipedia.org/wiki/Test_of_everyday_attention

    The Test of Everyday Attention (TEA) is designed to measure attention in adults age 18 through 80 years. The test comprises 8 subsets that represent everyday tasks and has three parallel forms. [1]

  7. Role-playing video game - Wikipedia

    en.wikipedia.org/wiki/Role-playing_video_game

    The order in which the characters act is usually dependent on their attributes, such as speed or agility. This system rewards strategic planning more than quickness. It also points to the fact that realism in games is a means to the end of immersion in the game world, not an end in itself. A turn-based system makes it possible, for example, to ...

  8. Mental chronometry - Wikipedia

    en.wikipedia.org/wiki/Mental_chronometry

    The physical match task was the most simple; subjects had to encode the letters, compare them to each other, and make a decision. When doing the name match task subjects were forced to add a cognitive step before making a decision: they had to search memory for the names of the letters, and then compare those before deciding.

  9. Agility - Wikipedia

    en.wikipedia.org/wiki/Agility

    Agility or nimbleness is an ability to change the body's position quickly and requires the integration of isolated movement skills using a combination of balance, coordination, speed, reflexes, strength, and endurance. More specifically, it is dependent on these six skills: