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  2. Automata theory - Wikipedia

    en.wikipedia.org/wiki/Automata_theory

    Automata theory is closely related to formal language theory. In this context, automata are used as finite representations of formal languages that may be infinite. Automata are often classified by the class of formal languages they can recognize, as in the Chomsky hierarchy, which describes a nesting relationship between major classes of automata.

  3. Powerset construction - Wikipedia

    en.wikipedia.org/wiki/Powerset_construction

    In the theory of computation and automata theory, the powerset construction or subset construction is a standard method for converting a nondeterministic finite automaton (NFA) into a deterministic finite automaton (DFA) which recognizes the same formal language. It is important in theory because it establishes that NFAs, despite their ...

  4. Nondeterministic finite automaton - Wikipedia

    en.wikipedia.org/wiki/Nondeterministic_finite...

    NFAs have been generalized in multiple ways, e.g., nondeterministic finite automata with ε-moves, finite-state transducers, pushdown automata, alternating automata, ω-automata, and probabilistic automata. Besides the DFAs, other known special cases of NFAs are unambiguous finite automata (UFA) and self-verifying finite automata (SVFA).

  5. Finite-state machine - Wikipedia

    en.wikipedia.org/wiki/Finite-state_machine

    Finite-state machines are a class of automata studied in automata theory and the theory of computation. In computer science, finite-state machines are widely used in modeling of application behavior ( control theory ), design of hardware digital systems , software engineering , compilers , network protocols , and computational linguistics .

  6. Generalized Büchi automaton - Wikipedia

    en.wikipedia.org/wiki/Generalized_Büchi_automaton

    Q is a finite set. The elements of Q are called the states of A. Σ is a finite set called the alphabet of A. Δ: Q × Σ → 2 Q is a function, called the transition relation of A. Q 0 is a subset of Q, called the initial states. is the acceptance condition, which is made up of zero or more accepting sets.

  7. Automata-based programming - Wikipedia

    en.wikipedia.org/wiki/Automata-based_programming

    Automata-based programming is a programming paradigm in which the program or part of it is thought of as a model of a finite-state machine (FSM) or any other (often more complicated) formal automaton (see automata theory). Sometimes a potentially infinite set of possible states is introduced, and such a set can have a complicated structure, not ...

  8. Büchi automaton - Wikipedia

    en.wikipedia.org/wiki/Büchi_automaton

    In computer science and automata theory, a deterministic Büchi automaton is a theoretical machine which either accepts or rejects infinite inputs. Such a machine has a set of states and a transition function, which determines which state the machine should move to from its current state when it reads the next input character.

  9. Muller automaton - Wikipedia

    en.wikipedia.org/wiki/Muller_automaton

    Q is a finite set. The elements of Q are called the states of A. Σ is a finite set called the alphabet of A. δ: Q × Σ → Q is a function, called the transition function of A. q 0 is an element of Q, called the initial state. F is a set of sets of states. Formally, F ⊆ P(Q) where P(Q) is powerset of Q. F defines the acceptance condition.