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Valhalla Delay is a plugin which simulates the sounds of a number of vintage delays, including tape based delays (such as the sound of Roland Space Echo, Maestro Echoplex, or reel to reel based tape delay units), "bucket brigade" delays, 1980s digital delays, and delays with pitch shifting. [31]
Here are our picks for the best PC controllers, ... Best Budget: PowerA Enhanced Wired Xbox Controller ... just like the Xbox Core controller. The included 10-foot USB cable is detachable, making ...
The Watkins Copicat is an effects unit that produces tape delay and reverb effects. One of the first commercially available tape delay units, [1] the original Copicat model was produced by Watkins Electric Music beginning in 1958. The Copicat became one of Watkins' most successful products, and the company produced various Copicat models and ...
The first dedicated loop device was the Paradis LOOP Delay. [6] The Paradis and other models had volatile memories, forcing composers to develop fresh loops live in front of their audiences — and thus, live looping came into existence. Roland and DigiTech loop pedals entered the market in 2001, around the same time DJ mixing gained popularity ...
It uses tape delay to create a delayed copy of an audio signal which is then played back at slightly varying speed controlled by an oscillator and combined with the original. The effect is intended to simulate the sound of the natural doubling of voices or instruments achieved by double tracking .
The tape mechanism of a Roland RE-201 delay unit. Tape echoes became commercially available in the 1950s. [9] Tape echo machines contain loops of tape that pass over a record head and then a playback head. An echo machine is the early name for a sound processing device used with electronic instruments to repeat the sound and produce a simulated ...
Echoplex EP-2. The Echoplex is a tape delay effects unit, first made in 1959.Designed by engineer Mike Battle, [1] the Echoplex set a standard for the effect in the 1960s; according to Michael Dregni, it is still regarded as "the standard by which everything else is measured."
Early PC games were distributed on floppy disks, and the small size of MIDI files made them a viable means of providing soundtracks. Games of the DOS and early Windows eras typically required compatibility with either Ad Lib or Sound Blaster audio cards. These cards used FM synthesis, which generates sound through modulation of sine waves.