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  2. Ambisonics - Wikipedia

    en.wikipedia.org/wiki/Ambisonics

    Naive single-band in-phase decoder for a square loudspeaker layout. A basic Ambisonic decoder is very similar to a set of virtual microphones. For perfectly regular layouts, a simplified decoder can be generated by pointing a virtual cardioid microphone in the direction of each speaker. Here is a square:

  3. List of Ambisonic hardware - Wikipedia

    en.wikipedia.org/wiki/List_of_Ambisonic_hardware

    A popular and unfortunate misconception is that Ambisonic recordings can only be made with the SFM, and as a result there is a widespread, and erroneous, belief that Ambisonics can only be used to capture a live acoustic event (something that accounts for a tiny proportion of modern commercial recordings, the vast majority of which are built up in the studio and mixed from multitrack).

  4. Ambisonic decoding - Wikipedia

    en.wikipedia.org/wiki/Ambisonic_decoding

    The most useful of these is the Square 4.0 decoder. The coordinate system used in Ambisonics follows the right hand rule convention with positive X pointing forwards, positive Y pointing to the left and positive Z pointing upwards.

  5. Ambisonic reproduction systems - Wikipedia

    en.wikipedia.org/wiki/Ambisonic_reproduction_systems

    Goodwin (2009) has suggested a slanted octahedron with separate front center (which he calls 3D7.1) [17] as an alternative way of using 7.1 systems to achieve with-height Ambisonic reproduction in games, and to allow reasonably accurate native 5.1 playback. An OpenAL game audio backend and decoder for this setup is commercially available. [18]

  6. Ambisonic UHJ format - Wikipedia

    en.wikipedia.org/wiki/Ambisonic_UHJ_format

    Ambisonic UHJ format is a development of the Ambisonic surround sound system designed to be compatible with mono and stereo media. It is a hierarchy of systems in which the recorded soundfield will be reproduced with a degree of accuracy that varies according to the available channels.

  7. Matrix decoder - Wikipedia

    en.wikipedia.org/wiki/Matrix_decoder

    Matrix decoding is an audio technology where a small number of discrete audio channels (e.g., 2) are decoded into a larger number of channels on play back (e.g., 5). The channels are generally, but not always, arranged for transmission or recording by an encoder, and decoded for playback by a decoder.

  8. Trifield - Wikipedia

    en.wikipedia.org/wiki/Trifield

    The Trifield process is a form of audio rendering in which a conventional two-channel signal is decoded (using Ambisonic principles) to an additional number of loudspeakers, typically three in the form of a Left-Centre-Right front stage. The technique provides significant additional image stability, especially when the listener is moving or off ...

  9. MPEG-H 3D Audio - Wikipedia

    en.wikipedia.org/wiki/MPEG-H_3D_Audio

    MPEG-H 3D Audio, specified as ISO/IEC 23008-3 (MPEG-H Part 3), is an audio coding standard developed by the ISO/IEC Moving Picture Experts Group (MPEG) to support coding audio as audio channels, audio objects, or higher order ambisonics (HOA).