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  2. Super Mario Bros. theme - Wikipedia

    en.wikipedia.org/wiki/Super_Mario_Bros._theme

    The Super Mario Bros. theme, officially known as the "Ground Theme" [a] [1] [2] is a musical theme originally heard in the first stage of the 1985 Nintendo Entertainment System (NES) video game Super Mario Bros.

  3. Shobon no Action - Wikipedia

    en.wikipedia.org/wiki/Shobon_no_Action

    Shobon no Action, [a] [b] also known as Syobon Action or Cat Mario, is a Japanese freeware platform game released in February 2007. The game features frustrating elements which has made it subject to internet video game commentary , such as ostensibly innocuous objects that kill the character in ways unforeseeable to the player.

  4. World 1-1 - Wikipedia

    en.wikipedia.org/wiki/World_1-1

    World 1-1 is the first level of Super Mario Bros., Nintendo's 1985 platform game for the Nintendo Entertainment System.The level was designed by Shigeru Miyamoto to be a tutorial for new players, orienting them to platform jumping and to the rest of the game.

  5. Super Mario Bros.: The Lost Levels - Wikipedia

    en.wikipedia.org/wiki/Super_Mario_Bros.:_The...

    The Lost Levels is similar to Super Mario Bros, with players controlling Mario or Luigi to rescue Princess Peach from Bowser. It adds a greater level of difficulty and Luigi controls slightly differently from Mario, with reduced ground friction and increased jump height.

  6. Blue shell - Wikipedia

    en.wikipedia.org/wiki/Blue_shell

    The blue shell, [1] [2] officially referred to by Nintendo as the Spiny Shell, [3] [4] [5] is a power-up item in the Mario Kart video game series. Originating in Mario Kart 64 (1996) and featured in every main entry of the series since then, the Spiny Shell, when used, aims directly at the racer in first place, stopping them on impact.

  7. Super Mario 3D Land - Wikipedia

    en.wikipedia.org/wiki/Super_Mario_3D_Land

    Mario has also learned two new moves: a barrel roll and a roll jump, the former of which can be used to break blocks in a similar manner to jumping at blocks from below or ground pounding, and the latter allowing Mario to cover much horizontal ground in one jump. Super Mario 3D Land utilizes a similar level objective to the aforementioned side ...

  8. Super Mario Bros. 2 - Wikipedia

    en.wikipedia.org/wiki/Super_Mario_Bros._2

    Super Mario Bros. 2 features some enemies and items from Yume Kōjō: Doki Doki Panic. The playable characters can now also lift and throw things to defeat enemies. Super Mario Bros. 2 is a 2D side-scrolling platform game. The objective is to navigate the player's character through the dream world Subcon and defeat the main antagonist Wart. [1]

  9. Super Mario - Wikipedia

    en.wikipedia.org/wiki/Super_Mario

    Super Mario Bros. popularized side-scrolling video games and provided the basic concept and mechanics that persisted throughout the rest of the series. Super Mario Bros. sold 40.24 million copies, making it the bestselling video game of the whole series. [147] Various other video games of the series were ranked as the best within the series.