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Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. [1] The technique grew out of the multiplane camera technique used in traditional animation [ 2 ] since the 1930s.
C. C (programming language) C dynamic memory allocation; C file input/output; C syntax; C data types; C23 (C standard revision) Callback (computer programming) CIE 1931 color space; Coalesced hashing; Code injection; Comment (computer programming) Composite data type; Conditional (computer programming) Const (computer programming) Constant ...
A simple tessellation pipeline rendering a smooth sphere from a crude cubic vertex set using a subdivision method. In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering.
Parallax mapping, a 3D graphics rendering technique; Parallax Propeller, a 32-bit microcontroller with eight CPU cores; Parallax scrolling, a scrolling technique in computer graphics where the background content (for example, a background image of a website or app) is moved at a different speed than the foreground content while scrolling.
PBASIC is a microcontroller-based version of BASIC created by Parallax, Inc. in 1992. [1] PBASIC was created to bring ease of use to the microcontroller and embedded processor world. It is used for writing code for the BASIC Stamp microcontrollers. After the code is written, it is tokenized and loaded into an EEPROM on the
The parallax method is the fundamental calibration step for distance determination in astrophysics; however, the accuracy of ground-based telescope measurements of parallax angle is limited to about 0.01″, and thus to stars no more than 100 pc distant. [12] This is because the Earth's atmosphere limits the sharpness of a star's image.
A common example is picking the tile that lies right under the cursor when a user clicks. One such method is using the same rotation matrices that originally produced the isometric view in reverse to turn a point in screen coordinates into a point that would lie on the game board surface before it was rotated. Then, the world x and y values can ...
Parallax occlusion mapping (POM) is an enhancement of the parallax mapping technique. Parallax occlusion mapping is used to procedurally create 3D definition in textured surfaces, using a displacement map (similar to a topography map) instead of through the generation of new geometry. [ 1 ]