Search results
Results from the WOW.Com Content Network
In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
For example, a "bubbly" potion might heal wounds one game, then poison the player character in the next. The game uses permadeath. Once a character dies, the player must begin a new game, known as a "run", which will regenerate the game's levels anew due to procedural generation.
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...
Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]
Main page; Contents; Current events; Random article; About Wikipedia; Contact us
The text Hic Sunt Dracones on the Hunt–Lenox Globe, dating from 1504 "Here be dragons" (Latin: hic sunt dracones) means dangerous or unexplored territories, in imitation of a medieval practice of putting illustrations of dragons, sea monsters and other mythological creatures on uncharted areas of maps where potential dangers were thought to exist.
To train a dragon, players must feed the dragons correct food before doing correct gestures to gain the dragon's trust. In the game, players do not die or otherwise fail. Players complete challenges to earn gold for buying tools to obtain food for training dragons. The overworld consists of six islands, each with a unique dragon to tame. The ...
According to Tim Johnson, executive producer for How to Train Your Dragon, the series was planned to be much darker and deeper than DreamWorks Animation's previous television series spin-offs, with a similar tone to the movie. DreamWorks Dragons was the first DreamWorks Animation series to air on Cartoon Network rather than Nickelodeon. [7]