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The swarms of bots plaguing X might seem as bad as ever. Measuring user engagement in seconds may make it tougher for bots to game the platform, but it won't bring real users back.
[1] [2] Elon Musk is the owner of X (formerly Twitter) and the most-followed person on X. Former U.S. President Barack Obama is the most-followed politician on X. Portuguese footballer Cristiano Ronaldo is the most-followed sports personality on X. Canadian singer Justin Bieber is the most-followed musician on X. Barbadian singer Rihanna is the ...
By 2012, more than 100 million users tweeted 340 million tweets a day. [8] [9] The company went public in November 2013. By 2019, Twitter had more than 330 million monthly active users. [10] On April 25, 2022, Twitter agreed to a $44 billion buyout by Elon Musk, CEO of SpaceX and Tesla, one of the biggest deals to turn a company private.
Elon Musk completed his acquisition of Twitter in October 2022; Musk acted as CEO of Twitter until June 2023 when he was succeeded by Linda Yaccarino.In a move that, despite Yaccarino's accession, was widely attributed to Musk, [1] [2] Twitter was rebranded to X on July 23, 2023, [3] and its domain name changed from twitter.com to x.com on May 17, 2024.
(Reuters) -Elon Musk said on Friday monthly users of social media platform X, formerly known as Twitter, reached a "new high" and shared a graph that showed the latest count as over 540 million.
Twitter, officially known as X since 2023, is a social networking service.It is one of the world's largest social media platforms and one of the most-visited websites. [4] [5] Users can share short text messages, images, and videos in short posts commonly known as "tweets" (officially "posts") and like other users' content. [6]
X, the platform formerly known as Twitter, will begin charging new users $1 a year to access key features including the ability to tweet, reply, and quote, according to a source familiar with the ...
In the fields of online-gaming, active users is quite useful in behaviour prediction and churn rates of online games. For example, active user's features such "active Duration" and "play count" can have inverse correlations with churn rates, with "shorter play times and lower play count" associated with higher churn rates. [34] Jia et Al.