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  2. Video games in Germany - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_Germany

    Germany has the second-largest video games player base in Europe, with 44.3 million gamers in 2018, after Russia. [2] [3] [4] Consumers in Germany spent €5.87 billion on video games over the course of 2021, a 3 percent year-on-year increase from 2020. [5] The video game market in Germany grew by 6 percent to €6.2 billion ($6.7 billion) in ...

  3. Video game industry layoffs are a collision of trends [Video]

    www.aol.com/finance/video-game-industry-layoffs...

    According to IDC, mobile game revenue shot up 32.8% to $99.9 billion in 2020, while digital PC and Mac game spending jumped 7.4% to 35.6 billion. Home console game spending, meanwhile, soared 33.9 ...

  4. Germany may be facing its worst slump in recent times, but it ...

    www.aol.com/finance/germany-may-facing-worst...

    In Fortune's first-ever ranking of Europe's top 500 corporations by annual revenue, Germany stands out with the highest representation, boasting a total of 80 companies in the rankings.

  5. List of commercial failures in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_commercial...

    As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...

  6. The games industry is facing a cold holiday season [Video]

    www.aol.com/finance/games-industry-facing-cold...

    Then there’s the drop in mobile games sales. According to SensorTower , mobile game spending dropped 6% year-over-year to $21.1 billion in Q1 2022 and 6.9% year-over-year in Q2 to $20.1 billion.

  7. 2023–2024 video game industry layoffs - Wikipedia

    en.wikipedia.org/wiki/2023–2024_video_game...

    Deloitte predicts that the share of theatrical box office revenues from video game intellectual property (IP) will double by 2025. Additionally, most major video streaming platforms are expected to include shows based on popular games. [170] Another report by GlobalData suggests that the video games market could become a $300 billion industry ...

  8. The video game industry has a COVID hangover - AOL

    www.aol.com/finance/video-game-industry-covid...

    After explosive growth throughout the pandemic, game sales are finally plummeting back to Earth.

  9. Impact of the COVID-19 pandemic on the video game industry

    en.wikipedia.org/wiki/Impact_of_the_COVID-19...

    An increase at this point, near the planned end of the eighth generation of video game consoles, was unusual and was attributed to the pandemic. [119] [120] By July 2020, NPD Group reported that the total sales of video game hardware and software within the United States in the first six months of 2020 reached US$6.6 billion, the highest since ...