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This is a list of software palettes used by computers. Systems that use a 4-bit or 8-bit pixel depth can display up to 16 or 256 colors simultaneously. Many personal computers in the early 1990s displayed at most 256 different colors, freely selected by software (either by the user or by a program) from their wider hardware's RGB color palette.
The 3-3-2 bit RGB use 3 bits for each of the red and green color components, and 2 bits for the blue component, due to the human eyes having lesser sensitivity to blue. This results in an 8×8×4 = 256-color palette as follows: This palette is used by: The MSX2 series of personal computers; Palette 4 of the IBM PGC; Extended Graphics Array (XGA)
A color in the RGB color model is described by indicating how much of each of the red, green, and blue is included. The color is expressed as an RGB triplet (r,g,b), each component of which can vary from zero to a defined maximum value. If all the components are at zero the result is black; if all are at maximum, the result is the brightest ...
Screenshot of a Ninja opponent using magic while the player (right) dodges and attacks from above. Shadow Fight 2 is a 2D fighting game in which players must win the best of three matches against computer-controlled opponents. [6] The game also has RPG elements that let players upgrade their armor, weapons, skills and magical abilities. [6]
The difference between these two modes can only be seen on a composite monitor, where mode 0 disables the color burst, making all text appear in grayscale. Mode 1 enables the color burst, allowing for color. Mode 0 and Mode 1 are functionally identical on RGB monitors and on later adapters that emulate CGA without supporting composite color output.
If the system does not have a palette stored for a game, it defaults to the "Dark green" palette (see below). The player can also choose one of 12 false color palettes. Type 1 games can have from 4 to 10 colors, four are for the background plane palette and there are two more hardware sprite plane palettes, with three colors plus transparent each.
The typical range of intensity values for each color, 0–255, is based on taking a binary number with 32 bits and breaking it up into four bytes of 8 bits each. 8 bits can hold a value from 0 to 255. The fourth byte is used to specify the "alpha", or the opacity, of the color. Opacity comes into play when layers with different colors are stacked.
However, switching to a white and black color set, instead of a muddy gray as expected, the result is either orange or blue. Reversing the order of the alternating dots will give the opposite color. In effect, the 256x192 two color mode becomes a 128×192 four color mode with black, orange, blue, and white available.