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Microsoft Math contains features that are designed to assist in solving mathematics, science, and tech-related problems, as well as to educate the user. The application features such tools as a graphing calculator and a unit converter. It also includes a triangle solver and an equation solver that provides step-by-step solutions to each problem.
Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.
The General Problem Solver (GPS) is a particular computer program created in 1957 by Herbert Simon, J. C. Shaw, and Allen Newell intended to work as a universal problem solver, that theoretically can be used to solve every possible problem that can be formalized in a symbolic system, given the right input configuration.
Shoelace scheme for determining the area of a polygon with point coordinates (,),..., (,). The shoelace formula, also known as Gauss's area formula and the surveyor's formula, [1] is a mathematical algorithm to determine the area of a simple polygon whose vertices are described by their Cartesian coordinates in the plane. [2]
In 3×3×3 blindfolded and 3×3×3 fewest moves challenges, either a straight mean of 3 or the best of 3 is used, while 4×4×4 blindfolded, 5×5×5 blindfolded, and multiple blindfolded challenges are ranked using the best of 1, 2 or 3, depending on the competition. When a round begins, competitors turn in the puzzle they will use.
Konopasek's goal in inventing the TK Solver concept was to create a problem solving environment in which a given mathematical model built to solve a specific problem could be used to solve related problems (with a redistribution of input and output variables) with minimal or no additional programming required: once a user enters an equation, TK ...
This problem concerns the issue of whether questions that are easy to verify (a class of queries called NP) also have solutions that are easy to find (a class called P). Hosch, William L (11 August 2009). "P versus NP problem mathematics". Encyclopædia Britannica "P vs NP Problem". www.claymath.org (Cook, Levin)
If the constant term a 4 = 0, then one of the roots is x = 0, and the other roots can be found by dividing by x, and solving the resulting cubic equation, a 0 x 3 + a 1 x 2 + a 2 x + a 3 = 0. {\displaystyle a_{0}x^{3}+a_{1}x^{2}+a_{2}x+a_{3}=0.\,}
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