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Furthermore, it implements the JsonSerializable interface which is used by the built-in json_encode function to serialize the class into a simple string instead of a composite data type. [18] The class is declared using the final modifier keyword to prevent inheritance. [19] PHP has traits as a way to re-use code. [20]
C, C#, Go, Java, JavaScript, Python, Rust — Java serialization Oracle Corporation — Yes Java Object Serialization: Yes No Yes No Yes — JSON: Douglas Crockford: JavaScript syntax: Yes STD 90/RFC 8259 (ancillary: RFC 6901, RFC 6902), ECMA-404, ISO/IEC 21778:2017: No, but see BSON, Smile, UBJSON: Yes
Property list files use the filename extension.plist, and thus are often referred to as p-list files. Property list files are often used to store a user's settings. They are also used to store information about bundles and applications , a task served by the resource fork in the old Mac OS.
Flow diagram. In computing, serialization (or serialisation, also referred to as pickling in Python) is the process of translating a data structure or object state into a format that can be stored (e.g. files in secondary storage devices, data buffers in primary storage devices) or transmitted (e.g. data streams over computer networks) and reconstructed later (possibly in a different computer ...
Protocol Buffers (Protobuf) is a free and open-source cross-platform data format used to serialize structured data. It is useful in developing programs that communicate with each other over a network or for storing data.
Certain JSON implementations only accept JSON texts representing an object or an array. For interoperability, applications interchanging JSON should transmit messages that are objects or arrays. The specifications allow JSON objects that contain multiple members with the same name.
In object-oriented programming, behavior is sometimes shared between classes which are not related to each other. For example, many unrelated classes may have methods to serialize objects to JSON . Historically, there have been several approaches to solve this without duplicating the code in every class needing the behavior.
The messages that flow between computers to request services in a client-server environment can be designed as the linearizations of objects defined by class objects known to both the client and the server. For example, a simple linearized object would consist of a length field, a code point identifying the class, and a data value.