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Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011. In 2020, the company was acquired by American educational technology website Course Hero. [3] [4]
A Sudoku starts with some cells containing numbers (clues), and the goal is to solve the remaining cells. Proper Sudokus have one solution. [1] Players and investigators use a wide range of computer algorithms to solve Sudokus, study their properties, and make new puzzles, including Sudokus with interesting symmetries and other properties.
Given a transformation between input and output values, described by a mathematical function, optimization deals with generating and selecting the best solution from some set of available alternatives, by systematically choosing input values from within an allowed set, computing the output of the function and recording the best output values found during the process.
By restricting ourselves to reversible actions only, we can construct the solution to the problem from the desired result. From the point [4,4,0], there are only two reversible actions: transferring 3 liters from the 8 liter jug to the empty 3 liter jug [1,4,3], and transferring 3 liters from the 5 liter jug to the empty 3 liter jug [4,1,3].
A variant of the 3-satisfiability problem is the one-in-three 3-SAT (also known variously as 1-in-3-SAT and exactly-1 3-SAT). Given a conjunctive normal form with three literals per clause, the problem is to determine whether there exists a truth assignment to the variables so that each clause has exactly one TRUE literal (and thus exactly two ...
These Calculators Make Quick Work of Standard Math, Accounting Problems, and Complex Equations Stephen Slaybaugh, Danny Perez, Alex Rennie May 21, 2024 at 2:44 PM
In mathematical optimization, Dantzig's simplex algorithm (or simplex method) is a popular algorithm for linear programming. [1]The name of the algorithm is derived from the concept of a simplex and was suggested by T. S. Motzkin. [2]
The General Problem Solver (GPS) is a particular computer program created in 1957 by Herbert Simon, J. C. Shaw, and Allen Newell intended to work as a universal problem solver, that theoretically can be used to solve every possible problem that can be formalized in a symbolic system, given the right input configuration.