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  2. Game design document - Wikipedia

    en.wikipedia.org/wiki/Game_design_document

    Game developers may produce the game design document in the pre-production stage of game development—prior to or after a pitch. [5] Before a pitch, the document may be conceptual and incomplete. Once the project has been approved, the document is expanded by the developer to a level where it can successfully guide the development team.

  3. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    The concept documentation can be separated into three stages or documents—high concept, pitch and concept; [125] [134] however, there is no industry standard naming convention, for example, both Bethke (2003) and Bates (2004) refer to pitch document as "game proposal", [127] [132] yet Moore, Novak (2010) refers to concept document as "game ...

  4. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    The typical "textbook" approach is to start with a concept or a previously completed game and from there create a game design document. [52] This document is intended to map out the complete game design and acts as a central resource for the development team.

  5. Game design - Wikipedia

    en.wikipedia.org/wiki/Game_design

    A game artist creates visual art for games. Game artists are often vital to role-playing games and collectible card games. [5]Many graphic elements of games are created by the designer when producing a prototype of the game, revised by the developer based on testing, and then further refined by the artist and combined with artwork as a game is prepared for publication or release.

  6. High concept - Wikipedia

    en.wikipedia.org/wiki/High_concept

    High concept is a type of artistic work that can be easily pitched with a succinctly stated premise. [1] It can be contrasted with low concept , which is more concerned with character development and other subtleties that are not as easily summarized.

  7. Art pipeline - Wikipedia

    en.wikipedia.org/wiki/Art_pipeline

    The art pipeline is the process of creating and implementing art for a particular project, most commonly associated with the creative process for developing video games.In an era of high-profile video games, wherein the creative energy of the teams and the budgets for projects surpass even some Hollywood blockbusters, graphics are ever-improving and an increasingly important selling point.

  8. Extra Credits - Wikipedia

    en.wikipedia.org/wiki/Extra_Credits

    Portnow also brought in colleague Dan Emmons to run Design Club, a series supplemented by live streams in which Emmons discusses the merits of design as they pertain to specific games or levels. Extra Frames is a series of videos produced by Floyd in which he discusses video game animation, which has since rebranded to New Frame Plus [ 35 ...

  9. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.