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  2. The best G-Sync compatible FreeSync monitors 2022 - AOL

    www.aol.com/news/best-g-sync-compatible-freesync...

    We've gathered together the best G-Sync compatible FreeSync monitors to ensure you can get smoother screens for less.

  3. Nvidia G-Sync - Wikipedia

    en.wikipedia.org/wiki/Nvidia_G-Sync

    G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...

  4. FreeSync - Wikipedia

    en.wikipedia.org/wiki/FreeSync

    The original FreeSync is based over DisplayPort 1.2a, using an optional feature that VESA terms Adaptive-Sync. [9] [10] This feature was in turn ported by AMD from a Panel-Self-Refresh (PSR) feature from Embedded DisplayPort 1.0, [11] which allows panels to control its own refreshing intended for power-saving on laptops. [12]

  5. NVIDIA certifies a dozen FreeSync monitors as 'G-SYNC ... - AOL

    www.aol.com/news/2019-01-07-nvidia-freesync-g...

    Monitor manufacturers must usually decide whether to use NVIDIA's G-SYNC and AMD's FreeSync, a crucial choice that can divide consumers into camps and drastically affect sales. Now, NVIDIA has ...

  6. Screen tearing - Wikipedia

    en.wikipedia.org/wiki/Screen_tearing

    Lastly, benchmarking a video card or rendering engine generally implies that the hardware and software render the display as fast as possible, without regard to monitor capabilities or resultant video tearing. Otherwise, the monitor and video card throttle the benchmarking program, causing invalid results.

  7. Variable refresh rate - Wikipedia

    en.wikipedia.org/wiki/Variable_refresh_rate

    On displays with a fixed refresh rate, a frame can only be shown on the screen at specific intervals, evenly spaced apart. If a new frame is not ready when that interval arrives, then the old frame is held on screen until the next interval (stutter) or a mixture of the old frame and the completed part of the new frame is shown ().

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