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  2. Prim's algorithm - Wikipedia

    en.wikipedia.org/wiki/Prim's_algorithm

    Prim's algorithm has many applications, such as in the generation of this maze, which applies Prim's algorithm to a randomly weighted grid graph. The time complexity of Prim's algorithm depends on the data structures used for the graph and for ordering the edges by weight, which can be done using a priority queue. The following table shows the ...

  3. Kruskal's algorithm - Wikipedia

    en.wikipedia.org/wiki/Kruskal's_algorithm

    For a graph with E edges and V vertices, Kruskal's algorithm can be shown to run in time O(E log E) time, with simple data structures. Here, O expresses the time in big O notation , and log is a logarithm to any base (since inside O -notation logarithms to all bases are equivalent, because they are the same up to a constant factor).

  4. Parallel algorithms for minimum spanning trees - Wikipedia

    en.wikipedia.org/wiki/Parallel_algorithms_for...

    Similarly to Prim's algorithm there are components in Kruskal's approach that can not be parallelised in its classical variant. For example, determining whether or not two vertices are in the same subtree is difficult to parallelise, as two union operations might attempt to join the same subtrees at the same time.

  5. Distributed minimum spanning tree - Wikipedia

    en.wikipedia.org/wiki/Distributed_minimum...

    In this model, each process is modeled as a node of a graph. Each communication channel between two processes is an edge of the graph. Two commonly used algorithms for the classical minimum spanning tree problem are Prim's algorithm and Kruskal's algorithm. However, it is difficult to apply these two algorithms in the distributed message ...

  6. Greedy algorithm - Wikipedia

    en.wikipedia.org/wiki/Greedy_algorithm

    Examples of such greedy algorithms are Kruskal's algorithm and Prim's algorithm for finding minimum spanning trees and the algorithm for finding optimum Huffman trees. Greedy algorithms appear in the network routing as well. Using greedy routing, a message is forwarded to the neighbouring node which is "closest" to the destination.

  7. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    An animation of generating a 30 by 20 maze using Kruskal's algorithm. This algorithm is a randomized version of Kruskal's algorithm. Create a list of all walls, and create a set for each cell, each containing just that one cell. For each wall, in some random order: If the cells divided by this wall belong to distinct sets: Remove the current wall.

  8. Reverse-delete algorithm - Wikipedia

    en.wikipedia.org/wiki/Reverse-delete_algorithm

    It is the reverse of Kruskal's algorithm, which is another greedy algorithm to find a minimum spanning tree. Kruskal’s algorithm starts with an empty graph and adds edges while the Reverse-Delete algorithm starts with the original graph and deletes edges from it. The algorithm works as follows: Start with graph G, which contains a list of ...

  9. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Huffman Tree, Kruskal, Prim, Sollin are greedy algorithms that can solve this optimization problem. The heuristic method In optimization problems, heuristic algorithms find solutions close to the optimal solution when finding the optimal solution is impractical. These algorithms get closer and closer to the optimal solution as they progress.