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  2. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm (/ ˈ d aɪ k s t r ə z / DYKE-strəz) is an algorithm for finding the shortest paths between nodes in a weighted graph, which may represent, for example, a road network. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later.

  3. Dutch national flag problem - Wikipedia

    en.wikipedia.org/wiki/Dutch_national_flag_problem

    The Dutch national flag problem [1] is a computational problem proposed by Edsger Dijkstra. [2] The flag of the Netherlands consists of three colors: red, white, and blue. Given balls of these three colors arranged randomly in a line (it does not matter how many balls there are), the task is to arrange them such that all balls of the same color ...

  4. Dynamic programming - Wikipedia

    en.wikipedia.org/wiki/Dynamic_programming

    From a dynamic programming point of view, Dijkstra's algorithm for the shortest path problem is a successive approximation scheme that solves the dynamic programming functional equation for the shortest path problem by the Reaching method. [8] [9] [10] In fact, Dijkstra's explanation of the logic behind the algorithm, [11] namely Problem 2.

  5. Shortest-path tree - Wikipedia

    en.wikipedia.org/wiki/Shortest-path_tree

    In connected graphs where shortest paths are well-defined (i.e. where there are no negative-length cycles), we may construct a shortest-path tree using the following algorithm: Compute dist( u ), the shortest-path distance from root v to vertex u in G using Dijkstra's algorithm or Bellman–Ford algorithm .

  6. Longest path problem - Wikipedia

    en.wikipedia.org/wiki/Longest_path_problem

    A linear-time algorithm for finding a longest path in a tree was proposed by Edsger Dijkstra around 1960, while a formal proof of this algorithm was published in 2002. [15] Furthermore, a longest path can be computed in polynomial time on weighted trees, on block graphs, on cacti, [16] on bipartite permutation graphs, [17] and on Ptolemaic ...

  7. Operator-precedence parser - Wikipedia

    en.wikipedia.org/wiki/Operator-precedence_parser

    The algorithm that is presented here does not need an explicit stack; instead, it uses recursive calls to implement the stack. The algorithm is not a pure operator-precedence parser like the Dijkstra shunting yard algorithm. It assumes that the primary nonterminal is parsed in a separate subroutine, like in a recursive descent parser.

  8. Dijkstra–Scholten algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra–Scholten_algorithm

    The Dijkstra–Scholten algorithm (named after Edsger W. Dijkstra and Carel S. Scholten) is an algorithm for detecting termination in a distributed system. [1] [2] The algorithm was proposed by Dijkstra and Scholten in 1980. [3] First, consider the case of a simple process graph which is a tree. A distributed computation which is tree ...

  9. k shortest path routing - Wikipedia

    en.wikipedia.org/wiki/K_shortest_path_routing

    The breadth-first search algorithm is used when the search is only limited to two operations. The Floyd–Warshall algorithm solves all pairs shortest paths. Johnson's algorithm solves all pairs' shortest paths, and may be faster than Floyd–Warshall on sparse graphs. Perturbation theory finds (at worst) the locally shortest path.