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GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022.
2D: 2D platformer inspired by the Super Mario series. Seven Kingdoms: 1997 2017 RTS: GPL-2.0-or-later: GPL-2.0-or-later: 2D: Source code released in 2009. Shattered Pixel Dungeon: 2014 2024 Rogue-like game GPL-3.0-or-later: Java: 2D: Rogue-Like game with procedurally generated levels and a storyline. Simutrans: 1997 2025 Business sim: Artistic ...
osu! Logo since May 2024 Original author(s) Dean Lewis "peppy" Herbert Developer(s) osu! development team Initial release September 16, 2007 ; 17 years ago (2007-09-16) Repository github.com osu Written in C# Middleware OpenTK Operating system Microsoft Windows macOS Linux (open beta) Android (open beta) iOS (open beta) Size osu! lazer 670 MB osu! stable 220MB Available in 37 languages List of ...
This article gives a list of platformer series, i.e. video games of the "platformer" genre. There are both 2D and 3D variants of such games, with the latter becoming more prevalent from the 32/64-bit era and up to the present.
It is one of the earliest all-in-one game design products aimed at the general consumer, preceded by Broderbund's The Arcade Machine in 1982. Several sample files are included: a demo sequence featuring animated sprites and music, a recreation of Pitfall! , and a birthday greeting.
Game-Maker 3.0, CD-ROM: this package includes the contents of the floppy package, plus first-party games Pipemare, Penguin Pete, Houses, and Terrain; A-J Games productions Glubada Pond, Crullo: Adventures of a Donut, Cireneg's Rings, and Linear Volume; two games by Sheldon Chase of KD Software, Woman Warrior and the Outer Limits and Woman ...
Name Latest stable release Developer License Operating system or environment Construct Animate (software) 26 March 2024: Scirra Trialware: Web application
2D Fighter Maker 95 (FM95) was released for Windows prior to ASCII's departure from gaming. Unlike its PlayStation counterparts, this version focused on 2D-style gameplay, allowing the user to create and import their own characters, sounds and graphics into the engine, allowing for far more flexibility and range than the PS versions.