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  2. Game physics - Wikipedia

    en.wikipedia.org/wiki/Game_physics

    Common examples in platform games include the ability to start moving horizontally or change direction in mid-air and the double jump ability found in some games. Setting the values of physical parameters, such as the amount of gravity present, is also a part of defining the game physics of a particular game.

  3. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...

  4. Phantasmagoria (video game) - Wikipedia

    en.wikipedia.org/wiki/Phantasmagoria_(video_game)

    [25] A one-star review in The Video Games Guide, published in 2013, "now seems little more than a flawed, though ambitious, white elephant." [147] In a 2014 review, IGN writer Kosta Andreadis said the game's special effects were still effective, and that Phantasmagoria wisely builds suspense and saves the violent content for the end of the game ...

  5. Micromanagement (gameplay) - Wikipedia

    en.wikipedia.org/wiki/Micromanagement_(gameplay)

    Detailed management of units in combat aims to maximize damage given to enemy units and minimize damage to the player's units. For standard combat units the most common techniques are: grouping units into formations, for example to keep lightly armored shooters behind and protected by more heavily armored melee units; [1] [2] concentrating the fire of all ranged units on one target and then a ...

  6. Theory of Games and Economic Behavior - Wikipedia

    en.wikipedia.org/wiki/Theory_of_Games_and...

    Morgenstern Oskar (1976). "The Collaboration Between Oskar Morgenstern and John von Neumann on the Theory of Games". Journal of Economic Literature. 14 (3): 805– 816. JSTOR 2722628. Commemorative edition of the book Theory of Games and Economic Behavior; Copeland A. H. (1945). "Review of 'The Theory of Games and Economic Behavior".

  7. Ultimatum game - Wikipedia

    en.wikipedia.org/wiki/Ultimatum_game

    Extensive form representation of a two proposal ultimatum game. Player 1 can offer a fair (F) or unfair (U) proposal; player 2 can accept (A) or reject (R). The ultimatum game is a popular experimental economics game in which two players interact to decide how to divide a sum of money, first described by Nobel laureate John Harsanyi in 1961. [1]

  8. Destiny 2: Shadowkeep - Wikipedia

    en.wikipedia.org/wiki/Destiny_2:_Shadowkeep

    Destiny 2: Shadowkeep is a major expansion for Destiny 2, a first-person shooter video game developed by Bungie.Representing the fourth expansion and the third year of extended content for Destiny 2, it was released on October 1, 2019.

  9. Gold sink - Wikipedia

    en.wikipedia.org/wiki/Gold_sink

    Gold sink is an economic process by which a video game's ingame currency ('gold'), or any item that can be valued against it, is removed. This process is comparable to financial repression in real economies. Most commonly the genres are role-playing game or massively multiplayer online game.