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Second Life also has its own virtual currency, the Linden Dollar (L$), which is exchangeable with real world currency. [14] [15] Second Life is intended for people ages 16 and over, with the exception of 13–15-year-old users, who are restricted to the Second Life region of a sponsoring institution (e.g., a school). [16] [17]
A second screen involves the use of a computing device to provide a different viewing experience for content on another device. The term commonly refers to the use of such devices to provide interactive features, like posts on social media platforms that take input from the audience during a broadcast, such as a television program .
Online video platforms allow users to upload, share videos or live stream their own videos to the Internet. These can either be for the general public to watch, or particular users on a shared network. The most popular video hosting website is YouTube, 2 billion active until October 2020 and the most extensive catalog of online videos. [1]
YouTube wants to make your mobile phone the ultimate couch companion for streaming videos on internet-connected TVs. Starting Wednesday, YouTube is rolling out a feature that lets viewers connect ...
scrcpy (short for "screen copy") is a free and open-source screen mirroring application that allows control of an Android device from a desktop computer. [2] The software is developed by Genymobile SAS, a company which develops Android emulator Genymotion. [3] The application primarily uses the Android Debug Bridge (ADB) via a USB connection to ...
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Desktop sharing is a common name for technologies and products that allow remote access and remote collaboration on a person's computer desktop through a graphical terminal emulator. The most common two scenarios for desktop sharing are: