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In computer programming, an enumerated type (also called enumeration, enum, or factor in the R programming language, and a categorical variable in statistics) is a data type consisting of a set of named values called elements, members, enumeral, or enumerators of the type.
Also (as with structs), the C++ enum keyword is combined with a typedef, so that instead of naming the type enum name, simply name it name. This can be simulated in C using a typedef: typedef enum {Value1, Value2} name; C++11 also provides a second kind of enumeration, called a scoped enumeration. These are type-safe: the enumerators are not ...
32-bit compilers emit, respectively: _f _g@4 @h@4 In the stdcall and fastcall mangling schemes, the function is encoded as _name@X and @name@X respectively, where X is the number of bytes, in decimal, of the argument(s) in the parameter list (including those passed in registers, for fastcall).
[11] C++ is also more strict in conversions to enums: ints cannot be implicitly converted to enums as in C. Also, enumeration constants (enum enumerators) are always of type int in C, whereas they are distinct types in C++ and may have a size different from that of int. [needs update] In C++ a const variable must be initialized; in C this is ...
A class diagram exemplifying the singleton pattern.. In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance.
The use of enum tells the compiler that the initializer for the variables must be computed at compile time. Note that the arguments to the function must be able to be resolved at compile time as well. [4] CTFE can be used to populate data structures at compile-time in a simple way (D version 2):
Common examples are the use of reserved values, where, for example, a function returning a positive number may return -1 to indicate failure, and sentinel values, most often used in tagged pointers. Sometimes, untagged unions are used to perform bit-level conversions between types, called reinterpret casts in C++.
typedef is a reserved keyword in the programming languages C, C++, and Objective-C.It is used to create an additional name (alias) for another data type, but does not create a new type, [1] except in the obscure case of a qualified typedef of an array type where the typedef qualifiers are transferred to the array element type. [2]