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  2. Arm - Wikipedia

    en.wikipedia.org/wiki/Human_arm

    However, in common, literary, and historical usage, arm refers to the entire upper limb from shoulder to wrist. This article uses the former definition; see upper limb for the wider definition. [8] In primates, the arm is adapted for precise positioning of the hand and thus assist in the hand's manipulative tasks. The ball and socket shoulder ...

  3. List of 3D modeling software - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_modeling_software

    Following is a list of notable software, computer programs, used to develop a mathematical representation of any three dimensional surface of objects, as 3D computer graphics, also called 3D modeling.

  4. ZygoteBody - Wikipedia

    en.wikipedia.org/wiki/ZygoteBody

    ZygoteBody, formerly Google Body, is a web application by Zygote Media Group that renders manipulable 3D anatomical models of the human body. Several layers, from muscle tissues down to blood vessels, can be removed or made transparent to allow better study of individual body parts. Most of the body parts are labelled and are searchable.

  5. Anatomical model - Wikipedia

    en.wikipedia.org/wiki/Anatomical_model

    Some models may have changeable genital inserts and other interchangeable parts which permit a unisex model to represent an individual of either sex. [citation needed] Although 3D computer models of anatomy now exist as an alternative, physical anatomical models still have advantages in providing insight into anatomy. [2]

  6. Fascial compartments of arm - Wikipedia

    en.wikipedia.org/wiki/Fascial_compartments_of_arm

    The anterior compartment of the arm is also known as the flexor compartment of the arm as its main action is that of flexion. The anterior compartment is one of the two anatomic compartments of the upper arm, the other being the posterior compartment. The compartment contains three muscles; the biceps brachii, the brachialis and the ...

  7. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    As described in an instructional article by Josh Petty: [3] Rigging is making our characters able to move. The process of rigging is we take that digital sculpture, and we start building the skeleton, the muscles, and we attach the skin to the character, and we also create a set of animation controls, which our animators use to push and pull the body around.

  8. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Axilla - Wikipedia

    en.wikipedia.org/wiki/Axilla

    The axilla (pl.: axillae or axillas; also known as the armpit, underarm or oxter) is the area on the human body directly under the shoulder joint.It includes the axillary space, an anatomical space within the shoulder girdle between the arm and the thoracic cage, bounded superiorly by the imaginary plane between the superior borders of the first rib, clavicle and scapula (above which are ...