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  2. In-camera effect - Wikipedia

    en.wikipedia.org/wiki/In-camera_effect

    An in-camera effect is any visual effect in a film or video that is created solely by using techniques in and on the camera and/or its parts. The in-camera effect is defined by the fact that the effect exists on the original camera negative or video recording before it is sent to a lab or modified. Effects that modify the original negative at ...

  3. List of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_computer...

    Substance 3D is a suite of 3D model and texture authoring tools. Sunflow is an open source, photo-realistic renderer written in Java. Swift 3D (Electric Rain) is a relatively inexpensive 3D design, modeling, and animation application targeted to entry-level 3D users and Adobe Flash designers.

  4. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space.

  5. Visual effects - Wikipedia

    en.wikipedia.org/wiki/Visual_effects

    Optical effects (also called photographic effects) are techniques in which images or film frames are created photographically, either "in-camera" using multiple exposures, mattes, or the Schüfftan process or in post-production using an optical printer. An optical effect might place actors or sets against a different background.

  6. Match moving - Wikipedia

    en.wikipedia.org/wiki/Match_moving

    C ij = {(camera i,camera j):P'(camera i, XY i) ∩ P'(camera j, XY j) ≠ {}) So there is a set of camera vector pairs C ij for which the intersection of the inverse projections of two points XY i and XY j is a non-empty, hopefully small, set centering on a theoretical stationary point xyz.

  7. Scheimpflug principle - Wikipedia

    en.wikipedia.org/wiki/Scheimpflug_principle

    Rotating the image plane (as by adjusting the back or rear standard on a view camera) alters perspective (e.g., the sides of a building converge), but works with a lens that has a smaller image circle. Rotation of the lens or back about a horizontal axis is commonly called tilt, and rotation about a vertical axis is commonly called swing.

  8. Rolling shutter - Wikipedia

    en.wikipedia.org/wiki/Rolling_shutter

    Rolling shutter describes the process of image capture in which a still picture (in a still camera) or each frame of a video (in a video camera) is captured not by taking a snapshot of the entire scene at a single instant in time but rather by scanning across the scene rapidly, vertically, horizontally or rotationally. Thus, not all parts of ...

  9. Rear projection - Wikipedia

    en.wikipedia.org/wiki/Rear_projection

    Rear projection (background projection, process photography, etc.) is one of many in-camera effects cinematic techniques in film production for combining foreground performances with pre-filmed backgrounds. It was widely used for many years in driving scenes, or to show other forms of "distant" background motion.