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  2. Category:Realism - Wikipedia

    en.wikipedia.org/wiki/Category:Realism

    Category: Realism. 52 languages ... This page was last edited on 7 May 2023, at 18:52 (UTC). Text is available under the Creative Commons Attribution-ShareAlike 4.0 ...

  3. List of best-selling video game franchises - Wikipedia

    en.wikipedia.org/wiki/List_of_best-selling_video...

    Minecraft: November 18, 2011: 350 million [57] Minecraft is a sandbox and survival video game originally created by Swedish game designer Markus "Notch" Persson and developed by Mojang. Originally a computer indie game made using Java, it has since been ported to game consoles and mobile devices. It was bought by Microsoft Studios in November 2014.

  4. Daz 3D - Wikipedia

    en.wikipedia.org/wiki/DAZ_3D

    In 2012, Daz 3D shifted their strategy from selling 3D software and content to giving the software away for free [4] and focusing more on the selling of the content. This began with offering Daz Studio for free in 2012, which gave customers the ability to render images and videos, and was expanded in 2017 when Daz 3D added Hexagon to the list of their free software products and added the ...

  5. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...

  6. Realism (art movement) - Wikipedia

    en.wikipedia.org/wiki/Realism_(art_movement)

    Realism was an artistic movement that emerged in France in the 1840s, around the 1848 Revolution. [1] Realists rejected Romanticism, which had dominated French literature and art since the early 19th century. Realism revolted against the exotic subject matter and the exaggerated emotionalism and drama of the Romantic movement. Instead, it ...

  7. Naïve realism - Wikipedia

    en.wikipedia.org/wiki/Naïve_realism

    Naïve realism argues we perceive the world directly. In philosophy of perception and epistemology, naïve realism (also known as direct realism or perceptual realism) is the idea that the senses provide us with direct awareness of objects as they really are. [1] When referred to as direct realism, naïve realism is often contrasted with ...

  8. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  9. Literary realism - Wikipedia

    en.wikipedia.org/wiki/Literary_realism

    Literary realism is a literary genre, part of the broader realism in arts, that attempts to represent subject-matter truthfully, avoiding speculative fiction and supernatural elements. It originated with the realist art movement that began with mid- nineteenth-century French literature ( Stendhal ) and Russian literature ( Alexander Pushkin ...

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