enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Uses and gratifications theory - Wikipedia

    en.wikipedia.org/wiki/Uses_and_gratifications_theory

    In general, people use mobile phones for the following uses and gratifications: sociability, entertainment, status, immediate access, instrumentality, mobility, and psychological reassurance. [28] Researchers have also identified that the uses and gratifications for contributing mobile content differ from those for retrieving mobile content. [29]

  3. Sound effect - Wikipedia

    en.wikipedia.org/wiki/Sound_effect

    The term sound effect dates back to the early days of radio. In its Year Book 1931 the BBC published a major article about "The Use of Sound Effects". It considers sound effects deeply linked with broadcasting and states: "It would be a great mistake to think of them as analogous to punctuation marks and accents in print.

  4. History - Wikipedia

    en.wikipedia.org/wiki/History

    The historical method is a set of techniques historians use to research and interpret the past, covering the processes of collecting, evaluating, and synthesizing evidence. [ e ] It seeks to ensure scholarly rigour, accuracy, and reliability in how historical evidence is chosen, analysed, and interpreted. [ 27 ]

  5. Tetrad of media effects - Wikipedia

    en.wikipedia.org/wiki/Tetrad_of_media_effects

    A blank tetrad diagram. Marshall McLuhan's tetrad of media effects [1] uses a tetrad - a four-part construct - to examine the effects on society of any technology/medium (that is, a means of explaining the social processes underlying the adoption of a technology/medium) by dividing its effects into four categories and displaying them simultaneously.

  6. Aesthetic–usability effect - Wikipedia

    en.wikipedia.org/wiki/Aesthetic–usability_effect

    The aesthetic–usability effect describes a paradox that people perceive more aesthetic designs as much more intuitive than those considered to be less aesthetically pleasing. The effect has been observed in several experiments and has significant implications regarding the acceptance, use, and performance of a design.

  7. Zeigarnik effect - Wikipedia

    en.wikipedia.org/wiki/Zeigarnik_effect

    In psychology, the Zeigarnik effect, named after Lithuanian-Soviet psychologist Bluma Zeigarnik, occurs when an activity that has been interrupted may be more readily recalled. It postulates that people remember unfinished or interrupted tasks better than completed tasks.

  8. Syed Muhammad Naquib al-Attas - Wikipedia

    en.wikipedia.org/wiki/Syed_Muhammad_Naquib_al-Attas

    Islam dalam Sejarah dan Kebudayaan Melayu. Kuala Lumpur: Universiti Kebangsaan Malaysia. 1972. Comments on the Re-Examination of Al-Raniri's Hujjatu'l Siddiq: A Refutation. Kuala Lumpur: Museum Department. 1975. Islām: Faham Agama dan Asas Akhlak. Kuala Lumpur: Angkatan Belia Islam Malaysia (ABIM). 1977. Islam and Secularism. Kuala Lumpur ...

  9. Third-person effect - Wikipedia

    en.wikipedia.org/wiki/Third-person_effect

    The third-person effect [1] hypothesis predicts that people tend to perceive that mass media messages have a greater effect on others than on themselves, based on personal biases. The third-person effect manifests itself through an individual's overestimation of the effect of a mass communicated message on the generalized other, or an ...

  1. Related searches teori uses and effect adalah ilmu dari dalam penelitian satu sejarah

    teori uses and effect adalah ilmu dari dalam penelitian satu sejarah yang