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  2. Circle packing theorem - Wikipedia

    en.wikipedia.org/wiki/Circle_packing_theorem

    A stronger form of the circle packing theorem asserts that any polyhedral graph and its dual graph can be represented by two circle packings, such that the two tangent circles representing a primal graph edge and the two tangent circles representing the dual of the same edge always have their tangencies at right angles to each other at the same ...

  3. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    A texture map (left). The corresponding normal map in tangent space (center). The normal map applied to a sphere in object space (right). Normal map reuse is made possible by encoding maps in tangent space. The tangent space is a vector space, which is tangent to the model's surface. The coordinate system varies smoothly (based on the ...

  4. Small-angle approximation - Wikipedia

    en.wikipedia.org/wiki/Small-angle_approximation

    The sine and tangent small-angle approximations are used in relation to the double-slit experiment or a diffraction grating to develop simplified equations like the following, where y is the distance of a fringe from the center of maximum light intensity, m is the order of the fringe, D is the distance between the slits and projection screen ...

  5. Vertex normal - Wikipedia

    en.wikipedia.org/wiki/Vertex_normal

    Vertex normals of a dodecahedral mesh. In the geometry of computer graphics, a vertex normal at a vertex of a polyhedron is a directional vector associated with a vertex, intended as a replacement to the true geometric normal of the surface. Commonly, it is computed as the normalized average of the surface normals of the faces that contain that ...

  6. Normal (geometry) - Wikipedia

    en.wikipedia.org/wiki/Normal_(geometry)

    A polygon and its two normal vectors A normal to a surface at a point is the same as a normal to the tangent plane to the surface at the same point. In geometry, a normal is an object (e.g. a line, ray, or vector) that is perpendicular to a given object.

  7. Partition of unity - Wikipedia

    en.wikipedia.org/wiki/Partition_of_unity

    In mathematics, a partition of unity of a topological space ⁠ ⁠ is a set ⁠ ⁠ of continuous functions from ⁠ ⁠ to the unit interval [0,1] such that for every point : there is a neighbourhood of ⁠ x {\displaystyle x} ⁠ where all but a finite number of the functions of ⁠ R {\displaystyle R} ⁠ are 0, and

  8. Method of normals - Wikipedia

    en.wikipedia.org/wiki/Method_of_normals

    In calculus, the method of normals was a technique invented by Descartes for finding normal and tangent lines to curves. It represented one of the earliest methods for constructing tangents to curves. The method hinges on the observation that the radius of a circle is always normal to the circle itself. With this in mind Descartes would ...

  9. Tangent circles - Wikipedia

    en.wikipedia.org/wiki/Tangent_circles

    In geometry, tangent circles (also known as kissing circles) are circles in a common plane that intersect in a single point. There are two types of tangency : internal and external. Many problems and constructions in geometry are related to tangent circles; such problems often have real-life applications such as trilateration and maximizing the ...