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The clues are "self-checking." This is in contrast to non-cryptic crossword clues which often have several possible answers and force the solver to use the crossing letters to distinguish which was intended. Here is an example (taken from The Guardian crossword of 6 August 2002, set by "Shed"). 15D Very sad unfinished story about rising smoke (8)
An American-style 15×15 crossword grid layout. A crossword (or crossword puzzle) is a word game consisting of a grid of black and white squares, into which solvers enter words or phrases ("entries") crossing each other horizontally ("across") and vertically ("down") according to a set of clues. Each white square is typically filled with one ...
Crosswordese is the group of words frequently found in US crossword puzzles but seldom found in everyday conversation. The words are usually short, three to five letters, with letter combinations which crossword constructors find useful in the creation of crossword puzzles, such as words that start or end with vowels (or both), abbreviations consisting entirely of consonants, unusual ...
The study, published on Feb. 5, explores the "growing inadequacy" of the Saffir-Simpson Hurricane Wind Scale and suggests adding a Category 6 by capping Category 5 storms at 192 mph. Anything ...
The answer to the clue is generally a pun of some sort. A weekly "kids version" of the puzzle features a three-letter word plus three four-letter words. In order to find the letters that are in the answer to the given clue, the player must unscramble all four of the scrambled words; the letters that are in the clue will be circled.
Clues and answers must always match in part of speech, tense, aspect, number, and degree. A plural clue always indicates a plural answer and a clue in the past tense always has an answer in the past tense. A clue containing a comparative or superlative always has an answer in the same degree (e.g., [Most difficult] for TOUGHEST). [6]
At the end of the game there is a "Pyramid" which starts with a three-letter word. A letter appears in the line below to which the player must add the existing letters to find a solution. The pattern continues until the player reaches the final eight-letter anagram. The player wins the game by solving all the anagrams within the allotted time.
Seriousness (noun; adjective: serious) is an attitude of gravity, solemnity, persistence, and earnestness toward something considered to be of importance. [1] Some notable philosophers and commentators have criticised excessive seriousness, while others have praised it.