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Metroid Dread is an action-adventure game in which players control bounty hunter Samus Aran as she explores the planet ZDR. It retains the side-scrolling gameplay of previous Metroid games, alongside the free aim and melee attacks added in Samus Returns (2017).
The 2D Metroid games are side-scrollers, and the 3D Metroid Prime series gives the player a first-person perspective, [1] while Other M is a third-person shooter with the ability to switch to first-person view. [2] Metroid is one of Nintendo's most successful franchises, with over 17 million copies sold by September 2012. [3]
Sakamoto created characters for Metroid (under the alias 'Shikamoto'), and was a game designer on Kid Icarus. [3] [4] [5] He also directed Super Metroid, Metroid Fusion, Metroid: Zero Mission, Metroid: Other M, and was the producer for Metroid: Samus Returns and Metroid Dread.
The headline is unquestionably Metroid Dread, a new 2D game in the Metroid series and the first such Metroid game coming to consoles — yup, this one's for Switch — in almost 20 years.
After MercurySteam pitched a remake of the 2002 game Metroid Fusion to Nintendo, the producer, Yoshio Sakamoto, hired them to create a remake of Metroid II instead. [3] MercurySteam collaborated with Nintendo again to develop a new game, Metroid Dread , for the Nintendo Switch . [ 4 ]
Several abilities introduced after Metroid II return in Samus Returns, such as the Grapple Beam, Power Bombs, and Super Missiles. [9] Samus Returns supports Amiibo figurines, [5] with compatible figures based on the Metroid series. Scanning these figurines can unlock reserve tanks and a Metroid Marker, which helps locate nearby Metroids.
Retro Studios, based in Austin, Texas, developed Metroid Prime: Trilogy with only a few members of the staff.. In 2004, while Retro Studios was finishing work on Metroid Prime 2: Echoes, senior producer Bryan Walker suggested to studio president Michael Kelbaugh to "do something for the fans by putting all the games together on a single disc in a collector[']s 'trilogy' edition".
Metroidvania [a] is a sub-genre of action-adventure games and/or platformers focused on guided non-linearity and utility-gated exploration and progression. The term is a partial blend of the names of the video game series Metroid and Castlevania, based on the template from Metroid (1986), Castlevania II (1987), Super Metroid (1994), and Castlevania: Symphony of the Night (1997).
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