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The Dodge Charger is a model of automobile marketed by Dodge in various forms over eight generations since 1966. The first Charger was a show car in 1964. [ 1 ] [ 2 ] A 1965 Charger II concept car resembled the 1966 production version.
Characters from Hudson and Konami's video game series and Takara's toy lines Dust: An Elysian Tail: Features cameos by various indie game characters from games such as Super Meat Boy, Spelunky, and The Dishwasher: Dead Samurai: Eternal Fighter Zero: Characters from the visual novels Moon, One: Kagayaku Kisetsu e, Kanon and Air: Everybody's Golf 2
Dodge produced three separate models with the name Dodge Charger Daytona, all of which were modified Dodge Chargers. The name was taken from Daytona Beach, Florida, which was an early center for auto racing and still hosts the Daytona 500, NASCAR's premier event. The original Dodge Charger Daytona was designed to beat the competition in NASCAR ...
Assetto Corsa (Italian for "Race Setup") is a sim racing video game developed by the Italian video game developer Kunos Simulazioni. It is designed with an emphasis on a realistic racing experience with support for extensive customization and moddability .
1965 Dodge Charger II Show Car. During the early 1960s, automakers were exploring new ideas in the personal luxury and specialty car segments. Chrysler, slow to enter the specialty car market, selected their Dodge Division to enter the marketplace with a mid-size B-bodied sporty car to fit between the "pony car" Ford Mustang and "personal luxury" Ford Thunderbird. [1]
The M4S was penned by then-chief designer of Dodge, Bob Ackerman. [2] From its conception, the car was intended to be built as a fully engineered running prototype rather than as a display piece. Because it was intended to be used as a pace car, it was designed to reach a top speed of 200 mph (322 km/h).
The Dodge SRT Tomahawk Vision Gran Turismo [1] is a fictional concept car created by Street & Racing Technology, a sub-division of Stellantis North America (formerly Fiat Chrysler Automobiles). It was developed as part of the Vision Gran Turismo project, where real-life automakers partner with video game developer Polyphony Digital to create ...
The Shelby GLH-S is a limited production series of sport compact automobiles from the mid-1980s based on the Dodge Omni and modified by Shelby American. Later the name would also be applied to a Shelby modified version of the Dodge Shelby Charger. The GLH-S models all used intercooled turbocharged 4-cylinder engines.