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The Great Wheel, aka the Multiverse AD&D 2nd edition: TSR: 1994-1998 Interconnects campaigns via pathways and portals but also by providing opportunities for characters from different planes to meet in Heaven, Hell, and in the other planes on the Great Wheel. Planet Eris: Sword and Sorcery: The planet Eris OD&D, Generic The Scribes of Sparn ...
Dungeons & Dragons (commonly abbreviated as D&D or DnD) [2] is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. [3] [4] [5] The game was first published in 1974 by Tactical Studies Rules (TSR). [5] It has been published by Wizards of the Coast, later a subsidiary of Hasbro, since 1997.
The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings.For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of ...
Country Sites is a supplement which includes seven large settings, such as The Haunted Temple, Sanctuary in the Sand, The City of the Dead, The Mariner's Graveyard, The Island of Lost Souls, Darion's Wall, and The Place of Broken Dreams. The set also includes four smaller settings, which consist of floorplans and background sites, which include ...
The World of the Wheel: Robert Jordan: Also referred to as "The Randlands", the setting of The Wheel of Time series. The Eye of the World: 1990: N C G V T Witch World: Andre Norton: A world in a parallel universe where magic works. Witch World: 1963: N G Wonderland: Lewis Carroll: An underground realm accessed through a rabbit hole. Alice's ...
Mystara originated as a fantasy world developed by Lawrence Schick and Tom Moldvay for their own Dungeons & Dragons game sessions from 1974 to 1976. Their original setting consisted of a large continent with fictionalized nations that were based on real-world historical cultures.
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the Dungeons & Dragons fantasy roleplaying game. [1] [2] Although not the first campaign world developed for Dungeons & Dragons—Dave Arneson's Blackmoor campaign predated it by about a year [3] —the world of Greyhawk closely identified with early development of the game beginning in 1972 ...
Planescape is an expansion of ideas presented in the Advanced Dungeons & Dragons Dungeon Master's Guide (First Edition) and the original Manual of the Planes. When Advanced Dungeons & Dragons 2nd edition was published, a decision was made not to include angelic or demonic creatures, and so the cosmology was largely ignored.