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  2. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    Operating system support [ edit ] The operating systems on which the editors can run natively (without emulation or compatibility layers), meaning which operating systems have which editors specifically coded for them (not, for example, Wings 3D for Windows running on Linux with Wine ).

  3. Order-independent transparency - Wikipedia

    en.wikipedia.org/wiki/Order-independent_transparency

    Commonly, 3D geometry with transparency is rendered by blending (using alpha compositing) all surfaces into a single buffer (think of this as a canvas). Each surface occludes existing color and adds some of its own color depending on its alpha value, a ratio of light transmittance .

  4. Checkerboard rendering - Wikipedia

    en.wikipedia.org/wiki/Checkerboard_rendering

    The reconstruction filter used in checkboard rendering is often more complex than the typical deinterlacing process. Though the technique is usually employed with the goal of reducing the computational resources required to render a scene at higher resolutions, it can also be used as a form of anti-aliasing , with Rainbow Six: Siege being one ...

  5. LuxCoreRender - Wikipedia

    en.wikipedia.org/wiki/LuxCoreRender

    LuxCoreRender is a free and open-source physically based rendering software. It began as LuxRender in 2008 before changing its name to LuxCoreRender in 2017 as part of a project reboot. [3] [4] The LuxCoreRender software runs on Linux, Mac OS X, and Windows.

  6. LightWave 3D - Wikipedia

    en.wikipedia.org/wiki/LightWave_3D

    LightWave 3D has been available as a standalone application since 1994, and version 9.3 runs on both Mac OS X and Windows platforms. Starting with the release of version 9.3, the Mac OS X version has been updated to be a Universal Binary. The last known standalone revision for the Amiga was LightWave 5.0, released in 1995.

  7. Software rendering - Wikipedia

    en.wikipedia.org/wiki/Software_rendering

    Software rendering is the process of generating an image from a model by means of computer software. In the context of computer graphics rendering, software rendering refers to a rendering process that is not dependent upon graphics hardware ASICs, such as a graphics card. The rendering takes place entirely in the CPU. Rendering everything with ...

  8. Quartz (graphics layer) - Wikipedia

    en.wikipedia.org/wiki/Quartz_(graphics_layer)

    Quartz can render text with sub-pixel precision; graphics are limited to more traditional anti-aliasing, which is the default mode of operation but can be turned off. [3] In Mac OS X 10.4 Tiger, Apple introduced Quartz 2D Extreme, enabling Quartz 2D to offload rendering to compatible GPUs.

  9. Ambient occlusion - Wikipedia

    en.wikipedia.org/wiki/Ambient_occlusion

    In 3D computer graphics, modeling, and animation, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. For example, the interior of a tube is typically more occluded (and hence darker) than the exposed outer surfaces, and becomes darker the deeper inside the tube one ...