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  2. Naughty Dog - Wikipedia

    en.wikipedia.org/wiki/Naughty_Dog

    Sony bought Naughty Dog and made them a first-party studio in 2001. [20] According to Gavin in 2025, the primary reason Naughty Dog sought a buyer was due to the skyrocketing costs of AAA video game development from their own pockets; their first games in the 1980s had had budgets of around $50,000, while Crash Bandicoot had risen to $1.5 ...

  3. Crash Bandicoot (video game) - Wikipedia

    en.wikipedia.org/wiki/Crash_Bandicoot_(video_game)

    Upon Naughty Dog's first meeting with the executives of Sony Computer Entertainment Japan, the executives handed Naughty Dog a document that compared Crash with Mario and Nights into Dreams. Although Crash was rated favorably in the graphics department, the main character and the game's non-Japanese "heritage" were seen as weak points. The ...

  4. Jason Rubin - Wikipedia

    en.wikipedia.org/wiki/Jason_Rubin

    Jason Rubin (born 1970) is an American video game director, writer, and comic book creator. He is best known for the Crash Bandicoot and Jak and Daxter series of games which were produced by Naughty Dog, the game development studio he co-founded with partner and childhood friend Andy Gavin in 1986.

  5. List of Naughty Dog video games - Wikipedia

    en.wikipedia.org/wiki/List_of_Naughty_Dog_video...

    Naughty Dog's final entry in the Crash Bandicoot series, before their partnership with distributor Universal Interactive Studios ended [2] Racing game published by Sony Computer Entertainment [2] PSOne Classic available on the PlayStation Store to download for the PlayStation 3, PlayStation Vita and PlayStation Portable [9] [15]

  6. Amy Hennig - Wikipedia

    en.wikipedia.org/wiki/Amy_Hennig

    Amy Hennig (born August 19, 1964) [1] [2] is an American video game writer and director, formerly for the video game company Naughty Dog.She began her work in the industry on the Nintendo Entertainment System, with her design debut on the Super Nintendo Entertainment System game Michael Jordan: Chaos in the Windy City.

  7. Development of The Last of Us Part II - Wikipedia

    en.wikipedia.org/wiki/Development_of_The_Last_of...

    Approximately 2,100 people developed The Last of Us Part II over more than five years, led by the 350-person team at Naughty Dog. Sony Interactive Entertainment published the action-adventure game in June 2020 for the PlayStation 4; a remastered version was released in January 2024 for the PlayStation 5, and is scheduled for release on Windows on April 3, 2025.

  8. Mark Cerny - Wikipedia

    en.wikipedia.org/wiki/Mark_Cerny

    Under Cerny, Universal Interactive Studios hired in two small and new development studios to develop for the PlayStation, aided by his past connections within Sony: the three-person Naughty Dog and two-person Insomniac Games. [7] In the case of Naughty Dog, they were brought in to build Way of the Warrior and had signed on for three additional ...

  9. Development of The Last of Us - Wikipedia

    en.wikipedia.org/wiki/Development_of_The_Last_of_Us

    Preliminary work on The Last of Us, under the codename "Project Thing" or "T1", [5]: 127 began after the release of Uncharted 2: Among Thieves in October 2009. For the first time in the company's history, developer Naughty Dog split into two teams to work on projects concurrently; while one team developed Uncharted 3: Drake's Deception (2011), the other began work on The Last of Us. [6]

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