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Queen and pawn versus queen endgame. The queen and pawn versus queen endgame is a chess endgame in which both sides have a queen and one side has a pawn, which one tries to promote. It is very complicated and difficult to play. Cross-checks are often used as a device to win the game by forcing the exchange of queens.
Queen versus pawn endgame. The chess endgame of a queen versus pawn (with both sides having no other pieces except the kings) is usually an easy win for the side with the queen. However, if the pawn has advanced to its seventh rank it has possibilities of reaching a draw, and there are some drawn positions with the pawn on the sixth rank.
g. h. A position where white wins with optimal play, regardless of who has the next move. The Lucena position is a position in chess endgame theory where one side has a rook and a pawn and the defender has a rook. Karsten Müller said that it may be the most important position in endgame theory. [1] It is fundamental in the rook and pawn versus ...
This is an important theme in queen endgames: the weaker side often gives a series of checks, and it is frequently important for them to avoid simplifying cross-checks such as these in reply (Burgess 2000:102–3, 458–59), (Golombek 1977). If the black queen attacks the pawn instead of checking it does no good since the promotion square of ...
Chess piece relative value. In chess, a relative value (or point value) is a standard value conventionally assigned to each piece. Piece valuations have no role in the rules of chess but are useful as an aid to assessing a position. The best known system assigns 1 point to a pawn, 3 points to a knight or bishop, 5 points to a rook and 9 points ...
The example here is a study by Henri Rinck first published in La Stratégie in 1920. It is White to play and win. Normally, Black would be able to sacrifice his rook for the white bishop, leaving a drawn position (sacrificing it for a knight would be no good, since it is possible to force mate with bishop and knight), but in this case it turns out that the rook is dominated, and its capture ...
The Tarrasch rule is a general principle that applies in the majority of chess middlegames and endgames. Siegbert Tarrasch (1862–1934) stated the "rule" that rooks should be placed behind passed pawns – either the player's or the opponent's. The idea behind the guideline is that (1) if a player's rook is behind their own passed pawn, the ...
Key square. In chess, particularly in endgames, a key square (also known as a critical square) is a square such that if a player's king can occupy it, he can force some gain such as the promotion of a pawn or the capture of an opponent's pawn. Key squares are useful mostly in endgames involving only kings and pawns.
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