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Onyx2, codenamed Kego, is a family of visualization systems. It was developed and manufactured by SGI , and introduced in 1996 to succeed the Onyx . Onyx2 architecture is based on Origin 2000 server plus graphics hardware.
The RealityEngine2 is the original high-end graphics subsystem for the Onyx and was found in two different versions: deskside and rack. The deskside model has one GE10 (Geometry Engine) board with 12 Intel i860XP processors, up to four RM4 or RM5 (Raster Manager) boards, and a DG2 (Display Generator) board. [4]
Silicon Graphics International Corp. (SGI; formerly Rackable Systems, Inc.) was an American manufacturer of computer hardware and software, including high-performance computing systems, x86-based servers for datacenter deployment, and visualization products.
The 512-CPU Origin 2800s cost roughly $40 million each and the delivery of the Origin 3000 systems, scalable up to 512 or 1024 CPUs at a lower price per performance, made the 512-CPU Origin 2800 obsolete. Several customers also bought 256-CPU Origin 2000 series systems, although they were never marketed as a product by SGI either.
Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and software.
It is identical to the InfiniteReality architecturally, but differs mechanically as the Onyx2's Origin 2000-based card cage is different from the Onyx's Challenge-based card cage. Introduced by the InfiniteReality2 is an interface scheme that is used in rackmount Onyx2 or later systems.
InfiniteReality4 Addendum to Silicon Graphics Onyx2, SGI Onyx 3000 Series, and SGI Onyx 300 Guides, 10 July 2002, 007-4525-001. Silicon Graphics, Inc. Archived 3 March 2016 at the Wayback Machine; Mark Schwenden. SGI Onyx 3000 Series Graphics System Hardware Owner's Guide, 16 November 2001, document number: 007-4264-002.
Created in 2003 by Joël Barrière, a.k.a. Titanium, the program was originally meant to address its creator's personal needs. Developed using Xcode, Apple's software development environment (Cocoa + AppleScript Studio + Objective-C), OnyX is regularly updated by its author taking into consideration users' suggestions and requests.