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A software build is the process of converting source code files into standalone software artifact(s) that can be run on a computer, or the result of doing so. [1] In software production, builds optimize software for performance and distribution, packaging into formats such as '.exe'; '.deb'; '.apk'. [2] [3]
Most portable applications do not leave files or settings on the host computer or modify the existing system and its configuration. The application may not write to the Windows registry [3] or store its configuration files (such as an INI file) in the user's profile, but today, many portables do; many, however, still store their configuration files in the portable directory.
Roblox allows users to create and publish their own games, which can then be played by other users, by using its game engine, Roblox Studio. [15] Roblox Studio includes multiple premade game templates [ 16 ] [ 17 ] as well as the Toolbox, which allows access to user-created models, plug-ins , audio, images, meshes, video, and fonts.
Core's system allows for the development of up to 32-player multiplayer games and single-player games. Core's game creation system supports modication and combination of built-in game assets, a method which often is referred to as kitbashing, and there are third party tools which makes importing game assets such as wavefront .obj files possible. [4]
Turbo Studio allows the user to convert existing applications into virtual applications. Deployment models include standalone EXE, MSI package, and HTTP-based delivery via the Turbo browser plugin. Turbo packages application files, settings, runtimes, and components into a single package that runs without setup. [3]
It is the standard format for executables on Windows NT-based systems, including files such as .exe, .dll, .sys (for system drivers), and .mui. At its core, the PE format is a structured data container that gives the Windows operating system loader everything it needs to properly manage the executable code it contains.
After the mod was ported to StarCraft 2 and Dota 2, it was made into a paid standalone app using the Unity Engine for Android and iOS mobile devices in June 2016. [30] A second similar app was released on both platforms during mid-October, [ 31 ] [ 32 ] now available as free to download but with some content locked behind a paywall. [ 33 ]
Cheat Engine (CE) is a proprietary, closed source [5] [6] memory scanner/debugger created by Eric Heijnen ("Byte, Darke") for the Windows operating system in 2000. [7] [8] Cheat Engine is mostly used for cheating in computer games and is sometimes modified and recompiled to support new games.
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