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In the AHM 780 specification, the two-character numeric-only codes are sent in the DL and EDL elements along with the time assigned to each code (e.g. DL31/62/0005/0015 showing reason 31 for 5 mins and reason 62 for 15 minutes), and the three-character alphanumeric codes are sent in the DLA element (e.g. DLA31C/62A// showing subreason C for ...
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Instantaneous packet delay variation is the difference between successive packets—here RFC 3393 does specify the selection criteria—and this is usually what is loosely termed "jitter", although jitter is also sometimes the term used for the variance of the packet delay. As an example, say packets are transmitted every 20 ms.
End-to-end delay or one-way delay (OWD) refers to the time taken for a packet to be transmitted across a network from source to destination. It is a common term in IP network monitoring , and differs from round-trip time (RTT) in that only path in the one direction from source to destination is measured.
In data communications, the bandwidth-delay product is the product of a data link's capacity (in bits per second) and its round-trip delay time (in seconds). [1] The result, an amount of data measured in bits (or bytes), is equivalent to the maximum amount of data on the network circuit at any given time, i.e., data that has been transmitted but not yet acknowledged.
Ground delay programs (GDP) can affect various sections of the United States' airspace, as well as airports in Canada. That is because Nav Canada inherited the agreement between the FAA and Transport Canada that the Ground Delay Program would be implemented for departures from Canadian airports. GDPs are always assigned a "scope" and to a ...
Modern time delay combination locks can have many functions such as multiple different codes, pre-set time lock settings (open and close times), pre-set vacation times (e.g. Christmas Day), dual code facility, and a full audit trail providing a detailed record of the lock history showing who opened the lock, when and how long it was open. [3] [4]
Zero-K can be played online in 1v1, team, or free for all (FFA) style battles, as well as playing cooperatively against Chickens, bots or in the campaign. Planet Wars is an massively multiplayer online style strategy game tied to Zero-K where individual battles are fought against other players to gain "influence" on planets.