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Divine Intervention/Night of Conquest is a double adventure in which the player characters must trick the ruler of a religious dictatorship located in the Spinward Marches, and a group of traders are caught up in an attack on a trading planet in the Reavers' Deep Sector.
Ownership of a spaceship also provides the party an opportunity to earn money by trading various commodities between planets or by attacking other spaceships for the purpose of stealing their cargo. Three classes of spaceship are available for the party to use in the game, including a derelict, but repairable, vessel constructed by the Ancients ...
Every action within the game, from the construction of a factory to the attack of another planet, takes a set number of these ticks, which gives the game a unique mix between turn-based and real-time gameplay, as it allows players only a limited window of time to react to other players' actions.
The game has several modes; Star Trip, Simple, Deluge and Time Attack. Star Trip is Meteos ' story mode; [13] its plot centers on the evil planet Meteo sending its matter—the meteos—to other planets, killing life and destroying worlds. After three meteos fuse and launch themselves and other meteos into space, the civilizations on other ...
Landing to collect minerals is a typical activity in the game but not all planets are equally hospitable. The player begins the game in a space station called Starport Outpost 1 with a meager allotment of funds for outfitting a spaceship and training crew members in the skills needed to operate it. Crew members are chosen from one of five races ...
The game is set within the Official Traveller Universe and features character creation and other aspects of game mechanics compatible with prior Traveller products. The player controls up to five ex-military adventurers whose objective is to save their civilization, the Imperium, from a conspiracy instigated by the Zhodani, a rival spacefaring ...
At the beginning of the game, the player accumulates mass by colliding their asteroid against other asteroids until enough mass has been gathered to become a small planet. [1] From there, the player has to absorb other asteroids to make their planet grow enough to become a life planet; crashing against other objects will decrease the player's mass.
Pages in category "Video games set on fictional planets" The following 200 pages are in this category, out of approximately 768 total. This list may not reflect recent changes .