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  2. Quadrant (plane geometry) - Wikipedia

    en.wikipedia.org/wiki/Quadrant_(plane_geometry)

    The four quadrants of a Cartesian coordinate system. The axes of a two-dimensional Cartesian system divide the plane into four infinite regions, called quadrants, each bounded by two half-axes. The axes themselves are, in general, not part of the respective quadrants.

  3. Cartesian coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cartesian_coordinate_system

    The quadrants may be named or numbered in various ways, but the quadrant where all coordinates are positive is usually called the first quadrant. If the coordinates of a point are (x, y), then its distances from the X-axis and from the Y-axis are | y | and | x |, respectively; where | · | denotes the absolute value of a number.

  4. Octant (solid geometry) - Wikipedia

    en.wikipedia.org/wiki/Octant_(solid_geometry)

    The horizontal plane shows the four quadrants between x- and y-axis. (Vertex numbers are little-endian balanced ternary.) An octant in solid geometry is one of the eight divisions of a Euclidean three-dimensional coordinate system defined by the signs of the coordinates. It is analogous to the two-dimensional quadrant and the one-dimensional ...

  5. Hyperbolic coordinates - Wikipedia

    en.wikipedia.org/wiki/Hyperbolic_coordinates

    Hyperbolic coordinates plotted on the Euclidean plane: all points on the same blue ray share the same coordinate value u, and all points on the same red hyperbola share the same coordinate value v. In mathematics, hyperbolic coordinates are a method of locating points in quadrant I of the Cartesian plane

  6. atan2 - Wikipedia

    en.wikipedia.org/wiki/Atan2

    atan2(y, x) returns the angle θ between the positive x-axis and the ray from the origin to the point (x, y), confined to (−π, π].Graph of ⁡ (,) over /. In computing and mathematics, the function atan2 is the 2-argument arctangent.

  7. List of common coordinate transformations - Wikipedia

    en.wikipedia.org/wiki/List_of_common_coordinate...

    Let (x, y, z) be the standard Cartesian coordinates, and (ρ, θ, φ) the spherical coordinates, with θ the angle measured away from the +Z axis (as , see conventions in spherical coordinates). As φ has a range of 360° the same considerations as in polar (2 dimensional) coordinates apply whenever an arctangent of it is taken. θ has a range ...

  8. Quadtree - Wikipedia

    en.wikipedia.org/wiki/Quadtree

    A node of a point quadtree is similar to a node of a binary tree, with the major difference being that it has four pointers (one for each quadrant) instead of two ("left" and "right") as in an ordinary binary tree. Also a key is usually decomposed into two parts, referring to x and y coordinates. Therefore, a node contains the following ...

  9. Orthogonal coordinates - Wikipedia

    en.wikipedia.org/wiki/Orthogonal_coordinates

    For example, the three-dimensional Cartesian coordinates (x, y, z) is an orthogonal coordinate system, since its coordinate surfaces x = constant, y = constant, and z = constant are planes that meet at right angles to one another, i.e., are perpendicular. Orthogonal coordinates are a special but extremely common case of curvilinear coordinates.