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Choice architecture is the process of encouraging people to make good choices through grouping and ordering the decisions in a way that maximizes successful choices and minimizes the number of people who become so overwhelmed by complexity that they abandon the attempt to choose. Generally, success is improved by presenting the smaller or ...
A radio button or option button [1] is a graphical control element that allows the user to choose only one of a predefined set of mutually exclusive options. [2] The singular property of a radio button makes it distinct from checkboxes, where the user can select and unselect any number of items.
A drop-down list or drop-down menu or drop menu, with generic entries. A drop-down list (DDL), drop-down menu or just drop-down [1] – also known as a drop menu, pull-down list, picklist – is a graphical control element, similar to a list box, that allows the user to choose one value from a list either by clicking or hovering over the menu.
A Hobson's choice is a free choice in which only one thing is actually offered. The term is often used to describe an illusion that choices are available. The best known Hobson's choice is "I'll give you a choice: take it or leave it", wherein "leaving it" is strongly undesirable.
The problem of free will has been identified in ancient Greek philosophical literature. The notion of compatibilist free will has been attributed to both Aristotle (4th century BCE) and Epictetus (1st century CE): "it was the fact that nothing hindered us from doing or choosing something that made us have control over them".
Its domain is the power set of (with the empty set removed), and so makes sense for any set , whereas with the definition used elsewhere in this article, the domain of a choice function on a collection of sets is that collection, and so only makes sense for sets of sets. With this alternate notion of choice function, the axiom of choice can be ...
Presenting two items to a user and asking him/her to choose the better one of them. Asking a user to create a list of items that he/she likes (see Rocchio classification or other similar techniques). Examples of implicit data collection include the following: Observing the items that a user views in an online store. Analyzing item/user viewing ...
The items of a multiple choice test are often colloquially referred to as "questions," but this is a misnomer because many items are not phrased as questions. For example, they can be presented as incomplete statements, analogies, or mathematical equations. Thus, the more general term "item" is a more appropriate label.