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Feeding Frenzy is a single-player mode and arcade-style aquatic video game written by Sprout Games, and published by PopCap Games.With an initial debut on February 11, 2004, it saw a re-release on the Xbox Live Arcade service, with versions for both the original Xbox and the Xbox 360.
Shark! is an Intellivision game originally designed by Don Daglow, and with additional design and programming by Ji-Wen Tsao, one of the first female game programmers in the history of video games. The player is a fish who must eat smaller fishes in order to gain points and extra lives while avoiding enemies such as larger fishes, sharks ...
Mackinaw trout, the largest fish in the game; Blueback salmon; Whitefish; Chub, the smallest fish in the game; The game is heavily random; the same situation played in the same way can have different outcomes. For the most points, players must play the game safely, choosing the action that has the greatest chance of leading to a positive outcome.
The game aims to avoid predators and obstacles while eating other smaller fish and creatures, eventually reaching the top of the food chain. Feeding Frenzy 2 includes 60 new levels which feature scenery such as new underwater worlds, coral reefs, deep sea caves, and sunken ships, including above-water challenges.
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Fish Fillets NG; Fish Heroes; Fish Out of Water (video game) Fish Tank (video game) Fish Tycoon; Fish! Fishdom; Fishdom H2O: Hidden Odyssey; FishVille; Freddi Fish and the Case of the Missing Kelp Seeds; Freddi Fish 2: The Case of the Haunted Schoolhouse; Freddi Fish 3: The Case of the Stolen Conch Shell; Freddi Fish 4: The Case of the Hogfish ...
How Fish Is Made was developed by art and narrative designer Johanna Kasurinen, designer and programmer Jeffrey Tomec, and audio designer Martin Halldin, all students at the Swedish game education institution Futuregames, and released on Steam and Itch.io for free on 14 January 2022.
The game was released in March 2006, after two months of development—during which Chen and Clark taught themselves Flash programming. [13] [14] The game's source code was later released in 2009. [15] The game's score was composed by Austin Wintory. [16]