enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Lightfastness - Wikipedia

    en.wikipedia.org/wiki/Lightfastness

    Lightfastness is a property of a colourant such as dye or pigment that describes its resistance to fading when exposed to light. [ 1 ] [ 2 ] [ 3 ] Dyes and pigments are used for example for dyeing of fabrics , plastics or other materials and manufacturing paints or printing inks .

  3. Gouraud shading - Wikipedia

    en.wikipedia.org/wiki/Gouraud_shading

    However, highly localized lighting effects (such as specular highlights, e.g. the glint of reflected light on the surface of an apple) will not be rendered correctly, and if a highlight lies in the middle of a polygon, but does not spread to the polygon's vertex, it will not be apparent in a Gouraud rendering; conversely, if a highlight occurs ...

  4. Spectral power distribution - Wikipedia

    en.wikipedia.org/wiki/Spectral_power_distribution

    Mathematically, for the spectral power distribution of a radiant exitance or irradiance one may write: =where M(λ) is the spectral irradiance (or exitance) of the light (SI units: W/m 2 = kg·m −1 ·s −3); Φ is the radiant flux of the source (SI unit: watt, W); A is the area over which the radiant flux is integrated (SI unit: square meter, m 2); and λ is the wavelength (SI unit: meter, m).

  5. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    This is the standard blend mode which uses the top layer alone, [3] without mixing its colors with the layer beneath it: [example needed] (,) =where a is the value of a color channel in the underlying layer, and b is that of the corresponding channel of the upper layer.

  6. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    A normal pointing to top right corner of the texture (1,1,0) is mapped to (255,255,128). Hence the top-right corner of an object is usually light yellow. The brightest part of a color map. A normal pointing to right of the texture (1,0,0) is mapped to (255,128,128). Hence the right edge of an object is usually light red.

  7. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    This is mainly because image displays and human perception have restricted ranges. A renderer can simulate a wide range of light brightness and color, but current displays – movie screen, computer monitor, etc. – cannot handle so much, and something must be discarded or compressed.

  8. 25 of the best Walmart sales of the week: Apple gadgets ... - AOL

    www.aol.com/lifestyle/the-best-walmart-sales-of...

    Blend up fresh smoothies and creamy shakes in just seconds with this Ninja Nutri-Blender, a dishwasher-safe personal blender that can crush through fruits, veggies and ice effortlessly. $59 at Walmart

  9. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV texturing permits polygons that make up a 3D object to be painted with color (and other surface attributes) from an ordinary image. The image is called a UV texture map. [ 1 ] The UV mapping process involves assigning pixels in the image to surface mappings on the polygon, usually done by "programmatically" copying a triangular piece of the ...