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ROCm [3] is an Advanced Micro Devices (AMD) software stack for graphics processing unit (GPU) programming. ROCm spans several domains: general-purpose computing on graphics processing units (GPGPU), high performance computing (HPC), heterogeneous computing.
Compared to previous models, Zuckerberg stated the team was surprised that the 70B model was still learning even at the end of the 15T tokens training. The decision was made to end training to focus GPU power elsewhere. [33] Llama-3.1 was released on July 23, 2024, with three sizes: 8B, 70B, and 405B parameters. [5] [34]
TechPowerUp GPU-Z (or just GPU-Z) is a lightweight utility designed to provide information about video cards and GPUs. [2] The program displays the specifications of Graphics Processing Unit (often shortened to GPU) and its memory; also displays temperature, core frequency, memory frequency, GPU load and fan speeds.
It was expected to come in two different variants, as single and dual chips; the dual chips (4 cores, 8 threads) would have GT3e and GT2 GPU, while a single chip (SoC; two cores, four threads) would have GT3e GPU. Maximum supported memory is 32 GB of DDR3-1600. [9] These are scheduled for Q2 2015. [8]
Ollama (Spanish pronunciation:) is a ball game played in Mexico, currently experiencing a revival from its home in a few communities in the state of Sinaloa. As a descendant of the Aztec version of the Mesoamerican ballgame , [ 1 ] the game is regarded as one of the oldest continuously played sports in the world and as the oldest known game ...
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At Hot Chips 2016, Samsung announced GDDR6 as the successor of GDDR5X. [5] [6] Samsung later announced that the first products would be 16 Gbit/s, 1.35 V chips.[7] [8] In January 2018, Samsung began mass production of 16 Gb (2 GB) GDDR6 chips, fabricated on a 10 nm class process and with a data rate of up to 18 Gbit/s per pin.
Graphics Double Data Rate 7 Synchronous Dynamic Random-Access Memory (GDDR7 SDRAM) is a type of synchronous graphics random-access memory (SGRAM) specified by the JEDEC Semiconductor Memory Standard, with a high bandwidth, "double data rate" interface, designed for use in graphics cards, game consoles, and high-performance computing.