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  2. Fortnite - Wikipedia

    en.wikipedia.org/wiki/Fortnite

    Fortnite is an online video game and game platform developed by Epic Games and released in 2017. It is available in seven distinct game mode versions that otherwise share the same general gameplay and game engine: Fortnite Battle Royale, a battle royale game in which up to 100 players fight to be the last person standing; Fortnite: Save the World, a cooperative hybrid tower defense-shooter and ...

  3. Fortnite Battle Royale - Wikipedia

    en.wikipedia.org/wiki/Fortnite_Battle_Royale

    SuperData estimated that Fortnite Battle Royale brought in $2.4 billion in revenue during 2018, the highest annual revenue of any free-to-play title. [180] SuperData estimated that Fortnite revenues dropped by 25% in 2019 to US$1.8 billion , attributing the drop to stabilization of expenditures for the game, and was still the highest revenue ...

  4. List of largest video game companies by revenue - Wikipedia

    en.wikipedia.org/wiki/List_of_largest_video_game...

    This is a listing of largest video game publishers and developers ranked by reported revenue. Sony Interactive Entertainment is the world's largest video game company, followed by Tencent and Microsoft Gaming. [1] Of the 63 largest video game companies, 14 are based in the United States, 11 in Japan, and 7 each in South Korea and China.

  5. List of highest-grossing media franchises - Wikipedia

    en.wikipedia.org/wiki/List_of_highest-grossing...

    TV revenue – $280 million [n] Film: George Lucas: Lucasfilm (The Walt Disney Company) Disney Princess: 2000 [o] $45.4 billion: Retail sales – $45.468 billion [p] Home entertainment – $14.7 million [77] Animated films: Andy Mooney: The Walt Disney Company Anpanman: 1973 $38.4 billion: Retail sales – $38.42 billion [q] Museum – $14.5 ...

  6. Video game monetization - Wikipedia

    en.wikipedia.org/wiki/Video_game_monetization

    Ubisoft, around the same time, reported that revenue from microtransactions and other in-game sales exceeded their revenue from direct digital sales of games during the first two quarters of their financial year for the first time. [64] The use of online passes emerged in 2010, primarily as a means to combat the used game market.

  7. Video game industry - Wikipedia

    en.wikipedia.org/wiki/Video_game_industry

    As of 2015, China's video game market revenue exceeds that of the United States, and is the largest country by both revenue and number of players. [ 125 ] [ 126 ] China is also the largest contributor towards esports in both revenue and in the number of professional players from the country. [ 127 ]

  8. Epic Games Store - Wikipedia

    en.wikipedia.org/wiki/Epic_Games_Store

    A First Run Program, offering developers to waive Epic's revenue share during 6 months store exclusivity, was announced on August 23, 2023. [51] Additionally, a Now on Epic program, offering developers the same conditions for previously released games, was announced on October 16, 2023.

  9. Verse (programming language) - Wikipedia

    en.wikipedia.org/wiki/Verse_(programming_language)

    It was released alongside UEFN in March 2023 and was authored by a team of well-known programmers led by Simon Peyton Jones, and Epic Games CEO Tim Sweeney. Verse is designed to interact with Fortnite Creative's existing ‍ devices system. As of June 2024, UEFN remains the only way to interpret, parse, compile or run Verse code; plans to ...

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