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  2. Flyweight pattern - Wikipedia

    en.wikipedia.org/wiki/Flyweight_pattern

    It is common to hold shared data in external data structures and pass it to the objects temporarily when they are used. A classic example are the data structures used representing characters in a word processor. Naively, each character in a document might have a glyph object containing its font outline, font metrics, and other formatting data ...

  3. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot contains an animation system with a GUI for skeletal animation, blending, animation trees, morphing, and real-time cutscenes. Almost any variable defined or created on a game entity can be animated. [37] Godot has its own in-house physics engine, and as of Godot 4.x allows third parties to integrate their own physics via GDExtension.

  4. Word2vec - Wikipedia

    en.wikipedia.org/wiki/Word2vec

    For example, word2vec has been used to map a vector space of words in one language to a vector space constructed from another language. Relationships between translated words in both spaces can be used to assist with machine translation of new words.

  5. Scripting language - Wikipedia

    en.wikipedia.org/wiki/Scripting_language

    Calvin Mooers in his TRAC language is generally credited with inventing command substitution, the ability to embed commands in scripts that, when interpreted, insert a character string into the script. [7] Multics calls these active functions. [8] Louis Pouzin wrote an early processor for command scripts called RUNCOM for CTSS around 1964.

  6. String (computer science) - Wikipedia

    en.wikipedia.org/wiki/String_(computer_science)

    This representation of an n-character string takes n + 1 space (1 for the terminator), and is thus an implicit data structure. In terminated strings, the terminating code is not an allowable character in any string. Strings with length field do not have this limitation and can also store arbitrary binary data.

  7. Universal Scene Description - Wikipedia

    en.wikipedia.org/wiki/Universal_Scene_Description

    Universal Scene Description (USD) is a framework for interchange of 3D computer graphics data. The framework focuses on collaboration, non-destructive editing, and enabling multiple views and opinions about graphics data. [1] USD is used in many industries including visual effects, architecture, design, robotics, CAD, and rendering. [2] [3]

  8. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    In January 2022, YoYo Games changed GameMaker Studio 2's numbering scheme so the version corresponds to the year and the month it was released (For example, 2022.1 for January 2022). [ 59 ] In April 2022, YoYo Games dropped the GameMaker Studio 2 name in order to match its new version numbering scheme, changing it to simply GameMaker.

  9. Category:Godot Engine games - Wikipedia

    en.wikipedia.org/wiki/Category:Godot_Engine_games

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