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  2. Kleene star - Wikipedia

    en.wikipedia.org/wiki/Kleene_star

    Example of Kleene star applied to the empty set: ∅ * = {ε}. Example of Kleene plus applied to the empty set: ∅ + = ∅ ∅ * = { } = ∅, where concatenation is an associative and noncommutative product. Example of Kleene plus and Kleene star applied to the singleton set containing the empty string:

  3. Curiously recurring template pattern - Wikipedia

    en.wikipedia.org/wiki/Curiously_recurring...

    The curiously recurring template pattern (CRTP) is an idiom, originally in C++, in which a class X derives from a class template instantiation using X itself as a template argument. [1] More generally it is known as F-bound polymorphism , and it is a form of F -bounded quantification .

  4. For loop - Wikipedia

    en.wikipedia.org/wiki/For_loop

    The loop counter is used to decide when the loop should terminate and for the program flow to continue to the next instruction after the loop. A common identifier naming convention is for the loop counter to use the variable names i, j, and k (and so on if needed), where i would be the most outer loop, j the next inner loop, etc. The reverse ...

  5. Theta* - Wikipedia

    en.wikipedia.org/wiki/Theta*

    For the simplest version of Theta*, the main loop is much the same as that of A*. The only difference is the update _ vertex ( ) {\displaystyle {\text{update}}\_{\text{vertex}}()} function. Compared to A*, the parent of a node in Theta* does not have to be a neighbor of the node as long as there is a line-of-sight between the two nodes.

  6. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern. In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns, which describe how to solve recurring problems in object-oriented software. [1]

  7. Generator (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Generator_(computer...

    In computer science, a generator is a routine that can be used to control the iteration behaviour of a loop.All generators are also iterators. [1] A generator is very similar to a function that returns an array, in that a generator has parameters, can be called, and generates a sequence of values.

  8. Circular dependency - Wikipedia

    en.wikipedia.org/wiki/Circular_dependency

    Most problematic from a software design point of view is the tight coupling of the mutually dependent modules which reduces or makes impossible the separate re-use of a single module. Circular dependencies can cause a domino effect when a small local change in one module spreads into other modules and has unwanted global effects (program errors ...

  9. Factory (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Factory_(object-oriented...

    In class-based programming, a factory is an abstraction of a constructor of a class, while in prototype-based programming a factory is an abstraction of a prototype object. A constructor is concrete in that it creates objects as instances of one class, and by a specified process (class instantiation), while a factory can create objects by instantiating various classes, or by using other ...